using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour {
public float movementForce = 40f;
public float superMove = 100f;
public Rigidbody2D rb;
// Update is called once per frame
void Update () {
transform.Translate(Input.GetAxisRaw("Vertical") * Vector2.up * movementForce*Time.deltaTime);
transform.Translate(Input.GetAxisRaw ("Horizontal") * Vector2.left * Time.deltaTime * movementForce);
}
}