My new 2d script focuses on the maneuvering of 2d objects in zero gravity. This script is not functioning the way I desire it as the controls are inverted! Pls help

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerController : MonoBehaviour {

public float movementForce = 40f;
public float superMove = 100f;

public Rigidbody2D rb;

// Update is called once per frame
void Update () {
    transform.Translate(Input.GetAxisRaw("Vertical") * Vector2.up * movementForce*Time.deltaTime);
    transform.Translate(Input.GetAxisRaw ("Horizontal") * Vector2.left * Time.deltaTime * movementForce);
    
}

}

i don’t quite see where the problem is, but that’s probably just me being dumb. just make anything in them negative and the controls should be inverted back to what they’re supposed to be