My non-static models look black in the Precomputed GI environment


I have a level which is using the precomputed Realtime GI with light probes.

Any model which is not static and hence wasn’t included into the computations, when brought to the level looks pitch black (having a standard shader ).
For example - the standard cube, as shown on the image.

The GI directional mode is Directional Specular.

I also I get a message "Directional Specular lightmaps cannot be decoded on SM2.0 hardware nor when using GLES2.0 There is currently no fallback. " which might be related to the problem

Thank you for any guidance!

Very strange…

The problem was fixed as I selected the “Re-import all assets” option.