I am using playmaker and Navmeshes etc to have an NPC walk around, from one target to another target object, in a random patrol.
However, I am having an issue that when the NPC arrives at a location, it switches back to an idle animation. After it does that, instead of just standing in place and playing the animation, it continues to rotate randomly in a twitchy manner around Y - as if it is seeking something. I have no idea why it is doing this. Does anyone have any ideas what is causing this? I am trying to narrow down if it is to do with the navagent settings, mecanim or playmaker…
cheers