My object wont move when I use transform.translate.

using UnityEngine;
using System.Collections;

public class ScriptedRunning : MonoBehaviour {
	private float deleteTime = 4.0f;
	void Start () {
	void Update () {
	void OnTriggerEnter(Collider col){
		if( == "Player"){
			transform.Translate(0,0,6f * Time.deltaTime);
			Destroy(gameObject, deleteTime);

OnTriggerEnter gets called once per trigger collision, thus making Translate to get called maybe once only (moving your object a tiny bit), if you want Translate to be called every frame you need to move it in the Update function.

Good luck

I’m not sure how far you think it should translate, but you only translating it about 0.1. (6.0 * 1/60). In addition you call Destory() on the same game object this script is attached to, so another frame is not displayed (and therefore you don’t see movement).