my objects are coming flat in my scene..what shader option shall i select ??

see attachment, they r coming too flat

http://www.image-share.com/ijpg-907-133.html

You want more interesting lighting you mean? Do you have unity Pro? Bake with beast then.

(or do you mean, scaled/stretched on the vertical axis? Please clarify)

the result u seen is beast baked, but my object is not crisp as it should be, nothing axis wise…

i need as cript as this -
http://www.image-share.com/ijpg-907-190.html

but not getting it :wink:

Have you marked the objects as static?

no, shall i do it and check ? anything else ? any special shader to be selected for sofa/bed or stool ?

u have done beast ? or u do vray ?

while baking - this error is coming

UV set on Obj_000009 is incorrect. Lightmapper needs UVs inside the (0,1)x(0,1) space.
UnityEditor.DockArea:OnGUI()

Make sure that when you’re importing it you check the box telling it to generate UVs and that all the objects/lights you want lightmapped are marked as static.

Mark objects as static and also go to the mesh import settings and click on Generate Lightmap UVs. Then bake again. It should look better.

EDIT: I’m talking about baking with beast. If you have already your own lightmaps from say, vray, you should use the legacy lightmap shaders or write your own.