Ever since i first learned c# to use xna, the mouse has always been a problem for me. Not using one, but putting it in the game. I always found mice were designed with 2d coordinates in mind and not 3d. After a long udk filled break i decided i was going to get back into unity 3d and try to make the dungeon crawler i always wanted(UDK did not go so well for me). I built some models and was ready but i had a problem.
How can i click a spot on my map and have the player move there? How can i have a mouse look? What is the proper way to implement the mouse? I have not decided all of the finer details of the dungeon crawler but basically it uses the mouse somewhere a long the lines and my mouse input is never 100 percent accurate.
Thanks