my OnTriggerEnter function won't get called

So I am trying to implement a teleporter script for my game. I’m pretty sure this should work but for some reason my game won’t call the OnTriggerEnter function. I have rigid body turned on and box collider 2d with the is trigger on.

My player should be colliding with the particle object and transport it self to another particle object.

Here’s my code so far, is there something I should change in the C# script?

using UnityEngine;
using System.Collections;

public class TeleportController : MonoBehaviour {

	public GameObject destination;
	public float adjust;
	public bool jump;


	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}

	void OnTriggerEnter2D(Collider other)
	{
		Debug.Log("About to teleport!");
		if(!jump)
		{
			Debug.Log("Teleporting!");
			if(other.tag == "Player")
			{
				destination.GetComponent<TeleportController>().jump = true;
				other.transform.position = new Vector3(destination.transform.position.x, destination.transform.position.y + adjust, 0f);
			}
		}
	}

	void OnTriggerExit(Collider other)
	{
		if (other.tag == "Player") 
		{
			jump = false;
		}
	}
}

MonoBehaviour.OnTriggerEnter2D(Collider2D)

instead of

MonoBehaviour.OnTriggerEnter2D(Collider)

I am not sure if this is the problem.