Well people, the time has come to create the mother of all games and tackle the great unknown! My first open world game is coming to a computer where you live! Here’s some screen shots. Let me know if you’d play/buy this piece of pure enjoyment! Here’s a few images to get you started.
It’s a 3rd person adventure/quest/fighting game in mostly a jungle type setting. I have mostly been working on the map layout so I can set up NPC’s around for quests. This guy (x-marine) goes to this land in search for his adventurer brother who went missing who was looking for a golden tablet. He is the only hope his brother has of being found since nobody knows the land, dangers or risks. He’s dropped off from a helicopter at the start and progressively gathers clues to his brothers whereabouts through quests and findings. The main character also engages in 3rd person shooter combat against vigilantes who roam the land!
It’s a 3rd person adventure/quest/fighting game in mostly a jungle type setting. I have mostly been working on the map layout so I can set up NPC’s around for quests. This guy (x-marine) goes to this land in search for his adventurer brother who went missing who was looking for a golden tablet. He is the only hope his brother has of being found since nobody knows the land, dangers or risks. He’s dropped off from a helicopter at the start and progressively gathers clues to his brothers whereabouts through quests and findings. The main character also engages in 3rd person shooter combat against vigilantes who roam the land!
As of right now I just run around and except quests. Unless you all want to just see the in game footage mostly from a visual standpoint? A lot of my interactive functions aren’t set up yet. I’ll put something together.
It looks very nice, the only thing I think needs a change is the camera. It seems ways to rough. It looks as if it is parented to the controls, maybe adding a smooth following script would help alot.
I don’t want to comment on thing you probably know about, however without knowing how far along in development you are I’ll just mention things that are obvious and add additional information on things that I noticed.
Only some of the vegetation is reacting to the helicopter wind vortex. It was eye catching only because the trees above were reacting very strongly - while large leaf plants were not reacting at all.
There is a lot of text from the very first NPC dialogue. Consider trying to cut that text down to half - most players will simply click on the accept quest button.
The label ‘quest’ seems a little odd in a modern setting - and I don’t think an ex-marine would label his mission to rescue his brother as a quest. Consider rephrasing quest to mission or current task.
The menus look functional. The track button seems interactive - but didn’t do anything - or give any feedback. You may consider adding tooltip bubbles or a note below each button to help the player understand what the button is for and why there is not feedback on certain buttons in certain situations.
I’m not an audio person so take this feedback lightly. I was wearing headphones while watching the video and the music drowned out pretty much all other audio. When playing games I usually turn off or turn down very low the music - I’m more interested in hearing the ambient sounds and sound fx of the world - not overlayed music tracks.
Also - the music is stereo and kept fluctuating from left to right channel for no reason. I think it was pretty distracting and didn’t make very much sense. Maybe it’s setup for 3D? But why? It also seemed to get louder when the camera got closer to the ground. I can understand ambient sounds to be 3D but not really background music.
Thanks for the feedback!!! Very appreciated! I think in the end all these things would be corrected, but it definitely reminds me what I have to do still! It’s always great to see what other people think (which is why I’m here). I implemented the changes you suggested. I’ve spent quite some time lately trying to improve performance, especially in that start area there by baking for occlusion culling and that helped a little, but still have some low fps and it would be unlikely a normal computer handle it well. It’s a work in progress.