My Orientation is tilted for some reason...

[Solved below, sorry for the dumb post!]

Hello there, I’ve been using WMR with OpenVR and so far everything has been great, but there’s a problem that’s propping up and that’s in it’s orientation.

Here are two screenshots to show you what I mean. I’m wondering if anyone has encountered this before and what their fixes might be. I think I encountered this back when I was developing simple projects for GearVR as well, so maybe it’s not just the (hopefully) WMR platform I’m thinking:


Oh man this was dumb of me. I have a parent object to my camera called Camera_Parent and then all the Cameras are children of that game object. The reason I did this is for teleporting. I just had to make sure the X rotation of my Camera_Parent game object is always 0 no matter what when using VR.