I’ve got a donut shaped island with a lagoon in the center. The lagoon is a flat plane with a transparent diffuse shader on it. Slightly above the plane I have four colliders that roughly divide it into 4 equal pieces. Each collider has a corresponding particle system that makes a splash effect when the user clicks or taps on that area of the lagoon.
Everything works fine, except that the two particle systems furthest from the camera at any given time are drawn in the game view as if they are beneath the transparent plane, even though they are above it in my scene.
How can I ensure that my particle systems will always be drawn on top of this transparent water plane?