my particles won't hit my object

my particles aren’t debugging or hitting my game object for some reason, i literally have the particles right in front of my game object and i’m pretty sure they are hitting, what could be the issue?

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;

public class PlayerDeath : MonoBehaviour
{
    GetAudioSource audioSFX;
    SceneLoader sceneLoader;   
    [SerializeField] GameObject ball;
    [SerializeField] ParticleSystem deathVFX;     
    [SerializeField] Image loseScreen;
    [SerializeField] Transform playerUI;
    [SerializeField] float delayToShowScreen = 0.5f;
    [SerializeField] GameObject laserParticles;

    private void Awake()
    {
            
    }

    // Start is called before the first frame update
    void Start()
    {
        audioSFX = FindObjectOfType<GetAudioSource>(); // find this object and reference it whenever the variable is used.
        sceneLoader = FindObjectOfType<SceneLoader>();       
    }

    // Update is called once per frame
    void Update()
    {
       
    }

     public void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.tag == "DeathTrigger")
        {
            PlayerDying();           
        }
    }

    private void OnParticleCollision(GameObject laserParticles)
    {
            Debug.Log(ball);
            PlayerDying();       
    }

    public void PlayerDying()
    {
        Debug.Log("laser");
        deathVFX.transform.parent = null; // deathVFX loses it's child relationship with player parent
        deathVFX.Play();
        audioSFX.audioSource.PlayOneShot(audioSFX.deathSFX, 1.5f);       // plays audioSFX 
        Destroy(ball);
        Instantiate(loseScreen, playerUI); // instantiates loseScreen as a child of UI game object
    }
}

please help

The docs say you need to have “enable collision messages” set to true on the particle system’s inspector. Did you do that?

yes

this will only kill me if i put world collision, but the particles will fly randomly around