Hello,
I was working on a basic 2D Rock-Paper-Scissors game for Windows and WebGL and when I tried to build it my PC unexpectedly blue-screened. After restarting, I reopened the project, which initially had bizarre errors. I somehow managed to fix them, but I don’t remember the specific error messages.
Since then, every new Unity project I create has compile errors and only opens in Safe Mode. I’ve uninstalled all Unity editors and the Unity Hub twice, and I’ve also deleted all related folders in AppData, but the issue persists. The error messages seem to vary depending on the Unity version I use.
Here’s an example of the errors from a brand-new 3D project in a fresh installation of Unity 6:
Shader Compiler IPC Exception: Terminating shader compiler process
Shader compiler: Compile Hidden/Universal/CoreBlit - CubeToOctahedralRed, Fragment Program: Internal error communicating with the shader compiler process. Please report a bug including this shader and the editor log. Error code 0x80000004 (Not connected).
Shader compiler: Compile Hidden/Universal Render Pipeline/BokehDepthOfField - Bokeh Depth Of Field CoC, Vertex Program: Internal error communicating with the shader compiler process. Please report a bug including this shader and the editor log. Error code 0x80000004 (Not connected).
Shader error in ‘Hidden/Universal/CoreBlit’: Internal error communicating with the shader compiler process. Please report a bug including this shader and the editor log. Error code 0x80000004 (Not connected).
Shader error in ‘Hidden/Universal Render Pipeline/BokehDepthOfField’: Internal error communicating with the shader compiler process. Please report a bug including this shader and the editor log. Error code 0x80000004 (Not connected).