I have a problem where the character will not die randomly but he will at other times. for example if he falls into lava he should die but sometimes he can survive.
void OnCollisionEnter2D (Collision2D other)
{
if (other.gameObject.tag == "killbox" && spawnProtection == false && lava == true) {
theGameManager.RestartGame ();
}
}
My lava contains the killbox tag, but it just won’t work properly. Yet if I remove the Lava == trueit will kill the player everytime he lands in the lava. I however need this condition to detect if the player is in collision with the lava to destroy him.
My lava snippet:
lava = Physics2D.IsTouchingLayers (myCollider, whatIsLava);
Any help would be grateful! Thanks