i dont know why, but my Player keeps loosing2 lives. Need help pls…
void OnTriggerEnter2D(Collider2D col)
{
if (col.gameObject.CompareTag(“Player”))
{
Destroy(gameObject);
LifeTextScript.LifeAmount -= 1;
PlayerMovement.hurt = true;
Debug.Log(“LooseLife”);
if (LifeTextScript.LifeAmount < 1)
{
SceneManager.LoadScene(“GameOver”);
}
}
else if (col.gameObject.CompareTag(“Bullet”))
{
Destroy(gameObject);
}
}