My player object snaps up in position

Hello, im a begginer in game development and i was trying to create a few scripts, and it would be good for me to have some player controller, so i downloaded FPSWalkerEnhanced and a MouseLook scripts, and just now i noticed that when i start the game, on play mode, my player position on the Y-axis is 1.6, and when the game starts, it instantly snaps up to 3.94, and when i move with the script, the player position goes down to the terrain colider, and when i stop moving it comes back up to 3.94… I tried removing all the scripts from the player, still does the same… I have no clue what it could be…

If anyone can help me, id be thankful :b

Kind regards

Since you’re new, do some tutorials to get a feel for the engine: Unity Learn

Jumping into animation and scripting with no prior experience will be frustrating and won’t get you far. I can guess that before the game starts, your player’s collider is inside another collider with a Rigidbody. Then Unity automatically moves an object up since Colliders with Rigidbodys should never overlap. Again, that’s just a guess and if you get a feel for Unity by doing the tutorials, you’ll figure out what’s wrong in your project pretty quickly.

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