My player player ignores all collisions even with colliders set up.

I’m using the GridMove.js script that Eric5h5 created, and it’s ignoring all my collisions. I know my colliders are set up right. Is there any way to fix this? You can look at the script at

I also have grid based movement (albeit in six direction) in my game, and I solved the collision problem by setting up a huge array, where I can disable certain tiles. If a tile is disabled, it is not possible for the player (or enemies) to walk on that tile. The movement algorithm tests a tile, before moving the actor onto it.