Hello so I am making a school project and I wanted to make a game for it since I have always wanted to do game development. Im a few hours in and already Im in a bit of a pickle. My player character sprite has a gap between a few of his limbs(pictures underneath). My sprite consists of multiple layers so I could make a rig consisting of multiple bones. But there is a slight problem. To get rid of the gap I need to change the draw mode from simple to either sliced or tiled, simple right? Problem solved? But then when I added a bone rig to my character the it just bugs out(picture underneath), however when I switch the draw mode back to simple the bones work fine, even excellently, but the gaps remain. So… I either need find a way to fix the gaps or a way to have the the sliced draw mode and bones coexist. I was wondering if someone could help me fix it as I have only started Unity recently, and I usually don’t go to forums but I couldn’t find a solution. All my searches would show me tilemap gaps which does not concern me.
Anyway some help would be greatly appreciated, thank you in advance.
Please look at the available forums when posting. Your post isn’t about the Editor, it’s a 2D post so I’ll move it to the 2D forum for you.
Also, just a friendly bit of advice: I would suggest describing things explicitly and not using terms like “bugs out” which could mean anything. Also, in your images, you might want to highlight what you mean because what is super obvious to you because you understand, isn’t necessarily clear to others just seeing it for the first time.
Thank you for the quick reply! I apologise for posting in the wrong forum I’ll be more careful next time. I will take your advice to heart, I understand that bugs out isn’t precise enough and they cant read my mind haha. What I meant by “bugs out” is the sprite becomes a lot bigger and twists in its rotation and position. And in the first image if you look just above the knee you can see a gap in the form of rectangular triangle, that disappears when changing the draw mode to sliced.
Thank you very much! I will make sure to be more precise the next time I refer to this forum!