My player wont jump

My player wont jump when i click space and I put space as the jump button

`using System.Collections;

using System.Collections.Generic;

using UnityEngine;

using UnityStandardAssets.CrossPlatformInput;

public class Player : MonoBehaviour
{

// Config

[SerializeField] float runSpeed = 5f;

[SerializeField] float jumpSpeed = 5f;

[SerializeField] float climbSpeed = 5f;

[SerializeField] Vector2 deathKick = new Vector2(25f, 25f);

// State

bool isAlive = true;

// Cached component references

Rigidbody2D myRigidBody;

Animator myAnimator;

CapsuleCollider2D myBodyCollider;

BoxCollider2D myFeet;

float gravityScaleAtStart;

// Message then methods

void Start() {

myRigidBody = GetComponent();

myAnimator = GetComponent();

myBodyCollider = GetComponent();

myFeet = GetComponent<BoxCollider2D>();

gravityScaleAtStart = myRigidBody.gravityScale;

}

// Update is called once per frame

void Update()

{

if (!isAlive) { return; }

Run();

ClimbLadder();

Jump();

FlipSprite();

Die();

}

private void Run()

{

float controlThrow = CrossPlatformInputManager.GetAxis(“Horizontal”); // value is betweeen -1 to +1

Vector2 playerVelocity = new Vector2(controlThrow * runSpeed, myRigidBody.velocity.y);

myRigidBody.velocity = playerVelocity;

bool playerHasHorizontalSpeed = Mathf.Abs(myRigidBody.velocity.x) > Mathf.Epsilon;

myAnimator.SetBool(“Running”, playerHasHorizontalSpeed);

}

private void ClimbLadder()

{

if (!myFeet.IsTouchingLayers(LayerMask.GetMask(“Climbing”)))

{

myAnimator.SetBool(“Climbing”, false);

myRigidBody.gravityScale = gravityScaleAtStart;

return;

}

float controlThrow = CrossPlatformInputManager.GetAxis(“Vertical”);

Vector2 climbVelocity = new Vector2(myRigidBody.velocity.x, controlThrow * climbSpeed);

myRigidBody.velocity = climbVelocity;

myRigidBody.gravityScale = 0f;

bool playerHasVerticalSpeed = Mathf.Abs(myRigidBody.velocity.y) > Mathf.Epsilon;

myAnimator.SetBool(“Climbing”, playerHasVerticalSpeed);

}

private void Jump()

{

if (!myFeet.IsTouchingLayers(LayerMask.GetMask(“Ground”))) { return; }

if (CrossPlatformInputManager.GetButtonDown(“Jump”))

{

Vector2 jumpVelocityToAdd = new Vector2(0f, jumpSpeed);

myRigidBody.velocity += jumpVelocityToAdd;

}

}

private void Die()

{

if (myBodyCollider.IsTouchingLayers(LayerMask.GetMask(“Enemy”)))

{

isAlive = false;

myAnimator.SetTrigger(“Dying”);

GetComponent().velocity = deathKick;

}

}

private void FlipSprite()

{

bool playerHasHorizontalSpeed = Mathf.Abs(myRigidBody.velocity.x) > Mathf.Epsilon;

if (playerHasHorizontalSpeed)

{
transform.localScale = new Vector2(Mathf.Sign(myRigidBody.velocity.x), 1f);

}

}

}
`

Never mind I fixed it