Hey guys ^^
I’m so happy to introduce my latest personal work :
A city/street generator I made using trigger, stacking and texturing system (pretty simple mechanics)
I made this to save time for building urban environments.
It will probably reminds you the famous blender plugin GhostTown :
What it does [UPDATE 1.5] :
> 4 Generators : Custom Prefab, normal, LowPoly, HighPoly
>Build your own city using the coloring system on a sizeable grid.
>Generate parks, parking lots, building (residential and shop) and road networks.
>Use the arrays to add/delete objects you want to generate randomly (such as facade, window style, etc).
>With the high Poly generator, you can have the night mode (a prefab system for “randomly” lit windows on facades)
Customizable parameters , such as :
>Texture variety (entrance, floors, roofs, etc)
>minSize/maxSize (x, y and z axis)
>shop details models (for highPoly) (can be replaced, modified, added, etc)
Almost everything is randomly generated, according to the parameters and each elements are “parented” under one empty gameObject
The city is generated at runtime BUT it can be saved as gameObject (tutorial in the ReadMe)
Made in C#
Descent PC/MAC config required /!\
WEBPLAYER (1.5 building showcase) (close all your other web pages to let the webplayer load completely each buildings)