My project reported tons of crash information, but I couldn't find out .which god could help me!

1 #00 pc 00109424 libunity.so GameObject::SendMessageAny(MessageIdentifier const&, MessageData&) [armeabi-v7a]
2 #01 pc 002e0cc4 libunity.so SendMessageToEveryone(MessageIdentifier, MessageData) [armeabi-v7a]
3 #02 pc 002e5fb8 libunity.so NotifyPlayerQuit(bool) [armeabi-v7a]
4 #03 pc 002e7604 libunity.so PlayerCleanup(bool) [armeabi-v7a]
5 #04 pc 005411e8 libunity.so UnityDeinitApplication() [armeabi-v7a]
6 #05 pc 00542af0 libunity.so nativeDone(_JNIEnv*, _jobject*) [armeabi-v7a]
7 #06 pc 00696cd7 /data/app/com.hoolai.yzdzz.hl-2/oat/arm/base.odex (oatexec+187607) [armeabi]
8 java:
9 com.unity3d.player.UnityPlayer.d(Unknown Source)
10 com.unity3d.player.UnityPlayer.g(Unknown Source)
11 com.unity3d.player.UnityPlayer$16.run(Unknown Source)
12 com.unity3d.player.UnityPlayer.executeGLThreadJobs(Unknown Source)
13 com.unity3d.player.UnityPlayer$c$1.handleMessage(Unknown Source)
14 android.os.Handler.dispatchMessage(Handler.java:101)
15 android.os.Looper.loop(Looper.java:156)
16 com.unity3d.player.UnityPlayer$c.run(Unknown Source)

my u3d is 5.5.2f. and the crash just found in android. near 10% user will happen. but i can’t make crash happen.
who can tell me,how can i do this…

My game has 50000 user in android one day…so,it’s a big problem to me…

This bug has fixed by myself.I think it’s u3d bug.it will show Fatal signal 11 (SIGSEGV) at 0x00000000 (code=1), thread 3164 (UnityMain) .

Can you post your solution please?

its good that you fixed…solution appreciated