Hi all. I have this character model with a ragdoll applied to it. It all works perfectly, but then ever I move “FPController” very close to the ragdoll model. The ragdoll model disappears, and if I move the " FPController " back, the ragdoll reappears.
As well, the collision works perfectly. So if I step on them with “FPController” I can see it’s working.
Add:
I have noticed in editors view then I press play and move the camera closer the ragdoll model disappears as well.
this happend to me aswell. seems like the ragdoll is culled from 1 pivot point, so if you hit “update when offscreen” on your skinned mesh renderer settings on the model, it will not cull. but it will take more processor power cause its always updated.