My raycasting problem

Hi
I have an object in middle of two another objects the object (in the middle) is moving and should stop when receive to others!!
I write this code but when I use that it isn’t work and when I remove the second part It work but just for one side!!
I think problem is in the var hit : raycasting !!?

var hSliderValue:int = 2;
	
	var MovingSpeed : int = 2;
	
	function Update () {
	
	var hit : RaycastHit;
	
	var right = -transform.TransformDirection(Vector3.forward);
	
	var left = transform.TransformDirection(Vector3.forward);
	
	transform.Rotate(0,0,Input.GetAxis("Mouse X")*hSliderValue);
	
	transform.Translate(0,0,Input.GetAxis("Vertical")*MovingSpeed*Time.deltaTime);	  

//Compute the Right hand side
   
     Debug.DrawRay(transform.position , right * 0.025 , Color.green);
   
    if(Physics.Raycast(transform.position, right, hit, 0.025)){
    
    if(hit.collider.gameObject.name == "right"  Input.GetAxis("Vertical")<0 ){
   
     MovingSpeed = 0;
   
    }
  
    else {

     MovingSpeed = 2;
    }
    
    }

//Compute the left hand side
   
     Debug.DrawRay(transform.position , left * 0.25 , Color.red);
   
    if(Physics.Raycast(transform.position, left, hit, 0.25)){
    
    if(hit.collider.gameObject.name == "left"  Input.GetAxis("Vertical")>0 ){
   
     MovingSpeed = 0;
   
    }
  
    else {

     MovingSpeed = 2;
    }
    
    }
    }

excuse me for my weak English.

can I use two ray casts in one object?how?

No one can’t answer me?
Oh my GOD !!