I’m trying to change Paused in PCPause to false from TestPause but it doesn’t work. Can somebody try to figure out the problem? Thanks.
PCPause:
using UnityEngine;
using System.Collections;
public class PCPause : MonoBehaviour
{
public PCPause instance;
public bool Paused = false;
public string CurrentMenu;
public GUIStyle MenuLabelGUIStyle;
public GUIStyle MenuButtonsGUIStyle;
void Update()
{
instance = this;
if (Input.GetKeyDown(KeyCode.Escape) Paused == false)
{
Paused = true;
GetComponent<MouseLook>().enabled = false;
GetComponent<FPSInputController>().enabled = false;
}
else if (Input.GetKeyDown(KeyCode.Escape) Paused == true)
{
Paused = false;
GetComponent<MouseLook>().enabled = true;
GetComponent<FPSInputController>().enabled = true;
}
}
}
TestPause:
using UnityEngine;
using System.Collections;
public class TestPause : MonoBehaviour
{
public TestPause instance;
public bool IsPaused = false;
public string CurrentMenu;
public GUIStyle MenuLabelGUIStyle;
public GUIStyle MenuButtonsGUIStyle;
public PCPause a;
void Start()
{
instance = this;
CurrentMenu = "PauseMain";
a = gameObject.GetComponent<PCPause>();
}
void OnGUI()
{
if (CurrentMenu == "PauseMain")
Pause_Main();
}
void Update()
{
instance = this;
if (Input.GetKeyDown(KeyCode.Escape) IsPaused == false)
{
IsPaused = true;
GetComponent<MouseLook>().enabled = false;
GetComponent<FPSInputController>().enabled = false;
}
else if (Input.GetKeyDown(KeyCode.Escape) IsPaused == true)
{
IsPaused = false;
a.Paused = false;
GetComponent<MouseLook>().enabled = true;
GetComponent<FPSInputController>().enabled = true;
}
}
public void NavigateTo(string nextmenu)
{
CurrentMenu = nextmenu;
}
private void Pause_Main()
{
if (IsPaused == true)
{
GUI.Box(new Rect(10, 10, 200, 50), "Game Paused", MenuLabelGUIStyle);
if (GUI.Button(new Rect(10, 130, 200, 30), "Disconnect", MenuButtonsGUIStyle))
{
Application.LoadLevel("MainMenu");
Network.Disconnect();
}
if (GUI.Button(new Rect(10, 70, 200, 30), "Resume", MenuButtonsGUIStyle))
{
IsPaused = false;
Time.timeScale = 1;
}
GUI.Box(new Rect(0, 0, 400, Screen.height), "");
}
}
}