My Rigidbody is...heavier? When selected in Scene View

I’m encountering a problem where my rigidbody is somehow heavier if I have it selected in scene view.

If I press play, and use my dash function whichs addsforce, and I have my player selected in scene view, it moves only like for example 10meters. If I have something NOT the player selected in scene view it moves like 100 meters. The compiled game always acts as if I don’t have the player selected. Is there a solution to this?

Sounds like it could be related to frame-rate which would indicate you’re modifying body forces in the ‘Update’ callback rather than the ‘FixedUpdate’ callback.