My script adds +1 to variable only one time

Main script:

using UnityEngine;
using System.Collections;

public class levelScript : MonoBehaviour
{
public static int kills = 0;
}

second script when HP is equal to 0

using UnityEngine;
using System.Collections;

public class destroyEnemy : MonoBehaviour
{
void Update() 
{
		StartCoroutine (death());
}

IEnumerator death()
	{
			yield return new WaitForSeconds(6);
levelScript.kills =+ 1;
		Destroy (gameObject);
	}

}

When you kill the first opponent script adds +1 to the variable kills but another dead body add nothing to it. What’s wrong?

It is += and not =+. Also, this will start a new YouTube each frame, add a boolean to prevent.