public class FootballMoveMent : MonoBehaviour
{
public float VerticalSpeed;
public float HorizontalSpeed;
public bool kicked;
// if direction = 1, right. if direction = 2, left //
public float direction = 1f;
private void Start()
{
kicked = false;
}
void Update()
{
if ( Input.GetKey("r") && direction == 1)
{
direction++;
}
if (Input.GetKey("r") && direction == 2)
{
direction--;
}
if (Input.GetKey("f"))
{
kicked = true;
}
if (kicked == true)
{
if (direction == 1)
{
transform.position += transform.right * HorizontalSpeed * Time.deltaTime;
}
if (direction == 2)
{
transform.position -= transform.right * HorizontalSpeed * Time.deltaTime;
}
}