using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class RestOnColl : MonoBehaviour
{
[SerializeField]
string strtag;
int rounds = 0;
private void OnCollisionEnter(Collision collision) {
if (collision.collider.tag == strtag)
{
rounds = rounds + 1;
if (rounds < 3) {
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
if (rounds == 3) {
int index = Random.Range(0, 3);
SceneManager.LoadScene(index);
}
}
}
},