my second indie game… just went live to iOS app store, Snow Ridge. SnowBoarding
Semi - Procedurally generated track.
https://itunes.apple.com/app/snow-ridge/id594402440?mt=8
Awesome, I really liked Devil’s Peak, will check this out!
How the hell do you do the tracks?!?!?!
Screenie looks great!
Unfortunately the iTunes link didn’t work for me, though.
Thanks Polygame,
Sorry angryPenguin… link is fixed now.
@polygame, Re:-tracks. Thanks for the nice comments.
The tracks are generated using lofting (blending of cross sections, but instead of blending along a straight line, I blend them along a vector which turns as it goes, so it can turn up/down/left/right along a curved path)
To boil it down to a few sentences… I have a bunch of cross section shapes (e.g road with drop-off on left or right or both, or in a valley, or dip in road, or mounded) Then I have a big array, where I just make an ordered list of cross section types. That big array also has a bunch of other info… such as width, height-change from one cross section to the next, what objects to spawn on left/right, and how much to turn) The code then takes those values, and converts all those cross sections (with copious use of Vector3.lerp) to make a bunch of track meshes. Each one a seperate object (that can be turned on and off)
Thats the basics.
I started off from looking at unity3d procedural demo, to see how to construct polygons in code.
Hope it all makes sense. There is also randomization of mesh, texturing pre-calculated vertex lighting. PM me if you want to know more
This looks really good. Bookmarked!
please don’t mind if I ask you, but how much money did you made from your games? I am completely new to this so I am just curious…
Awesome! I’ll do some research… Might be a bit above my technical level though. Lol.
Take baby steps ! alot of them will still get you a long way.
Well, not willing to discuss specific details publicly, …but not enough to quit my day job and retire from one game in app store, but definitely enough to help pay the bills
If you make a free app, then definitely put Ads into your app. “it makes money while you sleep” and so helps you sleep better
You never can tell… each game may be a flop or a crazy success, but you never know unless you try, and its alot of fun to try.
Are you insterested in publishing it in China?
Really liked Devils peak on my ipod. Gonna check this one out too…!
The game is already live, world-wide, self-published, though not with localized text. PM me if you have other thoughts/proposals please.
I like this attitude,I hope I could do the same.
Actually, I looked into this… Has given me some cool ideas. I didn’t know you could create and manipulate meshes… I have developed a 2.5D “Outrun” engine which works great for retro graphics but I can see how I could do it with a single mesh now, combined with texture scrolling, for a more modern looking 2.5D game a la Final Freeway 2
My thoughts exactly