I made this 2D platformer a while ago. I used Juha Kiili’s RagePixel to draw the graphics.
Controls:
Player1 - Arrow keys
Player2 - WASD
Play for free at Kongregate and tell me what you think:
I made this 2D platformer a while ago. I used Juha Kiili’s RagePixel to draw the graphics.
Controls:
Player1 - Arrow keys
Player2 - WASD
Play for free at Kongregate and tell me what you think:
dont worry about it, no one on this forum will givea f*** about your game unless it benefits themselves, no matter how successful your game is. There needs to be another forum for game releases, but there isn’t. The only advice I can give you is don’t give a f*** about what anyone says about your game on here, it means nothing, go out into the the jungle world of games and test it on your own. The only thing that is going to make a difference is if Unity changes the way they showcase games over unity game dev tools. I can copy this comment and post on the next 100 games posted here, but it won’t make a difference.
Why are you being such a baby? You’re just asking for a ban.
I only managed to play the first few levels, but I quite enjoyed myself! Definitely took me back with the old school pixel art and music/sound effects.
I really like the game. game design and gameplay. but music gets kinda annoying after few levels, but awesome work.
Nice, very polished game. Couldn’t quite figure out what the blocks with gold in them do.
@ lorenalexm maroltl: Thank you!
@ deadfire52: Thank you too!
There were supposed to be gold and diamond blocks which you’d get points from when picked up, but I scrapped that idea. Actually the whole point system. Thought it would be a little pointless in a browser game.
Love the art man, didn’t get time to play a lot on my lunch break but i liked it so far
That was pretty entertaining.
How did you do the plaey movement left and right? I just dont seem to be able to write a decent player movement script.
@ Griffith: Thanks! I hope you’ll like the rest as well
@ softwizz: I hope I don’t teach the wrong way to do things, but I’ll talk anyway
I think I just gave values straight to transform.rigidbody.velocity.x when movement keys are being pressed.
And when they’re not pressed the value is of course set to zero. This prevents rigidbody’s sliding.
Thanks for the reply.
I am adding a force to the rigidbody to make it move.
rigidbody2D.AddForce(Vector2.right * h * moveForce)
The h is + or - 1 to make it move left or right.
I do like your game…