Hello everyone.
I am currently working on a project using my midi controller to change different shader properties. I have completed this now, however I have run into a problem. After compiling, I can go into Unity and change the properties between the values I want, in this case up to 2.83 for the range:

However, once i press play, the highest turning my knob for range goes is from 0 - 1:

This is fine for the couple that go to 1, like opacity, but some of the others have a higher ceiling.
At this point, I am not sure what I should do. The following three screenshots show my midi controller, my code, and the ranges on my shader.

Any help would be greatly appreciated. I feel like I am close to getting it all done if I could just get the values to fall within the correct ranges from the shader when I run the program. I just cannot seem to figure out how to “pull in” those ranges though. Thanks everyone.

