My shop is cheap and mostly free now!

Hello,
My target was 400$ to get an Android License and I get this from the Asset Store.
Now, I will make games for Android and I sell it on Android Market,
and I’m making my asset store products cheap and mostly free.

NEW! Mageist Basic RPG with full mobile and multiplayer support - 25$
Animated Spartan King - Free
Score Effect Script - Free
Soccer Toolkit - Free
Simple Platform Toolkit - Free
Animated Miners with Mine Setting - Now Free!
Gold Coins - Free
Skeletons Pack - Free
Dead Tower Scene - Free
Ratspell Account Server - Free
Ratspell MMO Toolkit - 35$
But my support is still continuing.

Type “erenaydin” on the search to reach these products on the asset store.

Regards,

Awesome for testing purposes. Many thanks!

Good luck with your Android future :wink:

Good luck, I will use that skeletons :o).

Thank you very much :).

Wow, awesome! Love the skeletons, thanks!

All your welcome!

If I can repay you some script… you can ask me, I have RPG kit so I have some scripts :slight_smile:

Thank you for the courtesy. I’m very pleased really. But I’m a js scripter :slight_smile:
Respect you for the courtesy!

This is very generous of you, thanks!

Thank you very much for the score effect script, was looking to make something like this myself and this will undoubtedly save a lot of time. I hope you make your goal and good luck in the future :slight_smile:

Thank you so much. This is really great for the community.

Amazing! $25 is instant buy!
Now, about that documentation…
Can you please put it into one large HTML?

Full html documentation will be available at www.ratspell.com today.

Before I go completely nuts, here is the Score Effect Script code translated into C# and then tweaked so it doesn’t run after the score disappears and then a few more public variables added in for extra flexibility. Introducing the showPoint() function just allows you to call the function later if needed without having to make another script.

using UnityEngine;

using System.Collections;



public class PointCS : MonoBehaviour

{

	private float getHitEffect;

	private float targY;

	private float stopEffectAtAlpha = 1f;

	private Vector3 pointPosition;



	public float point;

	public GUISkin pointSkin;

	public GUISkin pointSkinShadow;

	public float fadeModifier = 30f;

	public float upwardsMovementModifier = 200f;

	

	public void Awake() 

	{

		showPoint(Mathf.Round(Random.Range(point/2, point*2)));

	}

	

	private void OnGUI() 

	{

		if((getHitEffect - 50) / 7 < stopEffectAtAlpha)

		{

			getHitEffect += Time.deltaTime * fadeModifier;

			GUI.color = new Color (1.0f,1.0f,1.0f,1.0f - (getHitEffect - 50) / 7);

			GUI.skin = pointSkinShadow;

			GUI.Label (new Rect(pointPosition.x+8 , targY-2, 80, 70), "+" + point.ToString());

			GUI.skin = pointSkin;

			GUI.Label (new Rect(pointPosition.x+10 , targY, 120, 120), "+" + point.ToString());

		}

	}

	

	private IEnumerator updateTextMovement()

	{

		while((getHitEffect - 50) / 7 < stopEffectAtAlpha)

		{

			targY -= Time.deltaTime * upwardsMovementModifier;

			yield return new WaitForEndOfFrame();

		}

		//Perferably remove the component after it's complete

	}

	

	public void showPoint(float newPoint)

	{

		point = newPoint;

		getHitEffect = 0f;

		pointPosition = transform.position + new Vector3(Random.Range(-1,1), 0, Random.Range(-1,1));

		//Now convert it from the position in world to screen space and use it in the GUI

		pointPosition = Camera.main.WorldToScreenPoint(pointPosition);

		targY = Screen.height/2;

		

		StartCoroutine(updateTextMovement());

	}

}

In case it isn’t clear, this is free to use for anything, I just thought it might be potentially useful to C# programmers.

That is more useable. Thank you!

Hey bisaniyehocam,
My unity is 3.3.so,i can’t download Score Effect Script.
So Can you give me this project direct without asset store.
My problem is that i can’t update unity 3.4.

Please help me.

695844–25057–$Score Effect Script.unitypackage (57.3 KB)

Thanks bisaniyehocam

Wow! You are the best! Just downloaded the skeletons and are very nice, the only bad thing is that there isn’t a jump animation :frowning:

(bookmarked)

that score effect will be very useful especially in MP games if modified to work something like cod exp that you get after killing someone.