I have a frontloader for loading different builds. In that, I tried to open one of my recent build it was not opening. If I try opening with frontloader editor project the build is opening. The problem is when i try to open it from the frontloader build. I think the issue is within that game project.
I’m using the process.Start(“Path to file”) to open the build.
It showing the following error.
[util\util-log.cpp:25] Error: assertion failed: fopen_s(&logFile,path, append?“at”:“wt”)==0