Hello,
I begin with Unity (the free version), and I try to develop a simple android app in 2D. But when I import a sprite 1280720, it’s smaller (approximately 986518) in the scene and in the game render. I don’t understand why. My scene is 1280*720 so the sprite must take all the screen.
I have found a topic in the forums where someone had the same issue, and he solved this by change the “Max size” of the sprite to 2048. But it doesn’t work with me.
Can you help me ?