My Sprite Is not how it is supposed to be...

So, I had made some (not very well made) pixel art and i tried to import this into a sprite in Unity.
But, my sprite was not the pixel art i made…
In the first image you will see my pixel art, in the second image you will see my Sprite in Unity.
(the pixel art is 16x16, but the Sprite is a screenshot)

Make sure you are using the right settings for pixel art in the Texture Importer:
Texture Type = Sprite (2D and UI)

Filter Mode = Point (no filter)

Compression = None