To provide some context for those who are just casually browsing the ShaderLab forum:
When he says SSR/RLR he’s referring to Screen Space Reflections/ Realtime Local Reflections.
“brn’s” refers to this.
u mind sharing the code ? thanks
To provide some context for those who are just casually browsing the ShaderLab forum:
When he says SSR/RLR he’s referring to Screen Space Reflections/ Realtime Local Reflections.
“brn’s” refers to this.
u mind sharing the code ? thanks