My SSR


My implement of SSR/RLR,not as fancy as brn’s,but at least it is a SSR;)

To provide some context for those who are just casually browsing the ShaderLab forum:
When he says SSR/RLR he’s referring to Screen Space Reflections/ Realtime Local Reflections.
“brn’s” refers to this.

u mind sharing the code ? thanks