Is it normal?
You character is based on Character Controller component?
In this case, mass of attached Rigidbody is irrelevant.
Only character which moved by .AddForce will not be able to move massive objects.
Thanks Artaani, that explains it all.
Is it normal?
You character is based on Character Controller component?
In this case, mass of attached Rigidbody is irrelevant.
Only character which moved by .AddForce will not be able to move massive objects.
Thanks Artaani, that explains it all.