My terrain got low quality when far from it?

Hey guys, i have a bit of a problem, while i walking on my terrain, th terrain looks very low poly when far from it, as i get near of it, the quality gets better, i think there’s something to do with the wrong occlusion that i did, is there anyway to fix it?



This is normal, when far away, Unity saves resources and just display less details. This is only in the Scene view.

I wouldn’t worry to much about it in scene view, but you could play around with the terrain settings for resolution and other things of that sort.