So this is the current situation/problem:
Here’s how it should look like:
For some weird reason, you can see it in the first picture, that the outline of the terrain is visible in the water. I can’t tell if I can see the terrain’s texture(probably not), but I can definitely see the silhouette of the terrain’s edge. Also, when I look around, the silhouette does change it’s opacity and the visible part of the terrain towards the center.
I tried to change the “Near clip plane” properties in the camera, but it didn’t help at all.
Then I tried to change the settings in the water script : Reflect/Refract layers, clip plane offset and the water mode. That also didn’t fix the issue. Deleting the water gameobject and replacing it with a the same/different water didn’t help either.
I’m using the “WaterNightTime pro” water prefab and Unity 5.4.2 personal edition. Maybe the problem is caused by the newest version of unity, because earlier everything was looking just fine.
I tried to research this issue online, but I couldn’t find any solutions for this problem.

