My timeline teleports my character to the center of the world.

I am trying to make my ball move from one point to another via a timeline cutscene. The ball is playing a rolling animation on top of the movement from one area to another. Now the animation works correctly, but the movement for some reason happens in the origin point of the world. Here is an image that shows my predicament.

And here is what is actually happening.

Now I have tried to set “apply root motion” on the ball’s animator component set to true, but what ends up happening is that the ball doesn’t move at all.
Can you tell me how I can get my ball to roll to its designated point using the timeline?

On the animation track, set the track offset mode to Scene Offsets. The ball should start from it’s current position instead of teleporting to the authored position.