I have brought some trademark stuff from artststion, always asks the artist to change the trademarkted stuff. It can be done in very subtile ways so it’s almost not noticble. Like here were the artist misspelled the name and rotated the triangle.
I must say I am not sure I agree with a lot of that. In our studio, artists are responsible for art including research into it, developers responsible for tech and research into it.
If by developer you mean owner, producer, director etc then sure its a bit more understandible, but at the end of the day you should be in control of your field.
If my director comes and asks me to make something like this demo + code the found on the web, Its up to me to research into the copyright as I am the programmer; the director wont have the technical knowledge to do that well.
The same should go for artists, and it does in our studio and as a result we dont have issues surrounding copyright.
That said, if I am asked by said director to do X, and I say to them “there may be a copyright issue” and they tell me to do it anyway or that they dont care, then sure it is their responsibility. But if not, then it is up to us, the ones with the technical understanding, to research and advise.
Maybe the real issue is how much creative freedom you get. I would much prefer someone give me a few quite different reference points, or some general guidelines, and leave it to me to create something different that’s artistically functional and expressive.
I can understand there being very specific and stringent technical guidelines (dimensions, poly count etc) and a cohesive style to fit into, but I would expect someone hiring an artist to offload the decisions about artistic details to them. After all that’s what you’d expect an artist to be good at.
All the best times I’ve had with clients have been like this, and it made me also invest more into the job because I get to make creative decisions.
@MadeFromPolygons_1 , yes I agree with everything you said. But you are talking about an employee workign in your studio. Different from a freelance artist you hire for commission work, in which oyu spell out a task, and they deliver to your specifications. Voronoi said what I wanted to say above, although much better.
The main thing is, responsibility needs to be clearly stated in the contract.
Thats true it is very different with a freelancer! Everything I wrote above only applies to a full time employee, sorry should have clarified!
