Hi guys,
I have managed to get my player to hit an object which is named portal1 (which is ticked trigger in the inspector and tagged). I want it to load to scene2 but for some reason it keeps loading to scene1 even if I put scene3,scene4, or scene5. In the build setting they are
as follows in this order:
scene1.unity
scene2.unity
scene3.unity
scene4.unity
scene5.unity
here is my code:
function OnTriggerEnter (portal : Collider)
{
// if tag is portal
if(portal.tag == "portal1")
{
Application.LoadLevel("scene2"); // Load to scene 2
}
}
Does anyone know why it will not load to scene2 and keeps saying scene1 but that scene1 is blank I cannot understand it :?