I was hoping to get some help from others trying to publish UI stuff to the Asset Store.
Was hoping to find the reasons behind my extension not PASSing.
I thought it would Make It in the AssetStore, so I created a thread Here that described it a little more and showed a WebPlayer demo too, plus a video, or two.
Iām targeting Desktops (and possibly WebPlayers, will see) for the moment.
Also, hereās a screenshot of the Preview Page as it could have looked. Was it offensive maybe? or the Metadata?
What do you suppose the Asset Store Team (AS Team) found offensive, if it was that at all? :{
Iām currently unemployed, working on this for a few months now, funds getting low, so Iād like to get this up there, without feeling like iām at a birthday party, blindfolded, and trying to hit the Pinata!
I feel like UI designers is my best bet to get to the bottom of such issues that might be stopping my extension from getting into the Asset Store, or just more appealing to the AS Team.
Thanks all, Much Appreciated,
Izzy.
PS. dont forget to reply, even if you dont know why either, but want to know what Others might have discovered from their dealings with the AS Team, just bump to show your interest.
Not that version numbers necessarily mean anything, but ākissUI Beta 0.1.0.1ā gives the impression of being a somewhat early and unfinished version. No idea if thatās an accurate reflection of the productās actual state. I believe rejections without a specific reason are a polite way of saying āwe just donāt think this is good enoughā.
Is there a need for a half naked lady as the cover girl? I mean what does this have to do with UI? There are plenty of youngsters playing with Unity, and Unity seems to be reasonably aware if them.
But I would just email the asset store and ask for clarification. My recent rejection letter was much clearer.
Out of curiosity, what does this do that Unity UI does not already do?
Subjective. Thats actually a Super Hero (see mask) that also has POWER. Instead of making the Super Hero a Male, it would look ODD with a KISS appearing next to him, which might be More off-putting to a few, so FEMALE it is.
Comic Books show allot more! So, not very convinced there.
Thank you. I just emailed Unity Support. Lets hope it reaches someone in good spirits.
Honestly, I dont know too much about Unitys UI just yet. Iāve started working on this for well over a year now, and yes, thats well before v4.6. (See More) Iām working on the Reference Manual atm.
But just from a glance, I would say my UI might be more appealing to Designers whoāve created web pages using Tables and Margins and even Padding as part of their Layouts. That seems to stand out so far.
And of course, using some Reflection to process User added Event Handler entries. See the 1st video for a glimpse. It seems Unity 4.6 does have something similar, but iāll have to look at it more to see where the similarities endā¦ to what kissUI has.
My suggestion would be to take a serious in-depth look at Unityās new UI, and see if you can integrate into that to make it more powerful, rather than sidestepping it and creating your own universe.
but seriously, even if i knew unity3D was making some sort of new UI back then, I donāt think it would have swayed me from having fun making my own UI. Fun for me.
Clickbait? Honestly, was it rejected because someone doesnāt like seeing a female superhero with Power? Doubtfull. Powerful User, is what iām conveying, if they use this plugin.
I blocked out names if thatās what youāre concerned about. No one will be scrutinized at Unityās support.
Come on peopleā¦ It feels like youāre reaching for strawsā¦
Anyone can try the Plugin, its freely available from Here.
Can you think of there being anything more specific that stands out as Rejectionāable?
Anything?
No, I saw the rejection mails before I commented :). The first guess was just that there were too many things wrong combined and someone hit the reject without specifying reason (since no single template wouldnāt fit ;)). There is already 2 (subjective) mentions about the girl and version number. The package contents and documentation improvements were already said by support. Thats at least 3-4 things together.
Iāll keep working on the documentation, but Iām still making changes as its in Beta, so I rather not have to keep rewriting it again and again, if at all possible. The Docs are easy to update as itās in a Wikiāish format. I Could write up a Getting Started PDF, but thatās not the same thing I presume. I did included a ReadMe.txt with the .unityPackage that describes what it is and a link to a Getting Started video.
ShaderForge was in the Same state when the AssetStore allowed it to be put up thereā¦ so this asset shouldnāt be rejected either.