My Unity 5 'Personal' Edition is crazily 'Personal'

Hello everyone I just installed unity 5 a weak ago. The major reason to download was the standard Shader. I had seen in in videos. Now I have it I tried to build a simple scene with a cube. First I tried WebGL. It game me a toooooooo long error. I left it then I built for Web Player. Even with Web Player Installed (Unity Web Player not found). Then I built it for stand alone and WOW no cube found in scene, just a skybox and GUI text I setup. After building continuous for 4-5 times I started seeing a pink cube as we see if there is no material applied. I was using the standard shader and I got that its shader problem. I switched to diffuse and now at least Windows Build was working. The Standard Shader was working perfectly in Unity Editor so why why was it not supporting my GPU when built
My specs as TERRIBLE:
! GB RAM
180 MB GPU(INTEL 82459G EXPRESS CHIPEST FAMILY
Intel Pentium duo core 2000 MHz Dual Core.
I don’t have a plan to create a AAA game just a simple flash type 2D game. Will it be possible in such conditions. And the unity logo was appearing perfectly but the scene was taking time to load. And also using Swift Shader 3. The cube started rendering. Please Help I really wan to use the standard shader

Check under Edit → Graphics Emulation to see if it is set to emulate one of the shader modes.

no it is not set to emulation. In fact even those buttons are even locked

Any Suggestions :frowning:

My knowledge of shaders is practically nothing so I wouldn’t know where to begin answering your problem. I do know though that your chipset’s graphics is Intel GMA 950. It is most likely the source of your problems.

Actually my GPU hardly gives 30-50 fps on games like GTA SA with lowest settings. I have most updated drivers. Still it do not support Dynamic Shadows, Image Effect, and all awesome features. But When I tried to run the build with swift shader 3 it was working. But It still run without emulation in Unity maybe they have a custom software rendering system in unity. I will now need to use other shaders to make something

This isn’t surprising really. GTA:SA is about two years older than Intel’s GMA 9xx series. Graphics cards of that period had very limited shader capabilities and typically they were vertex only.

Swift Shader 3 is software emulation of shaders. If this allowed it to work, then your graphics hardware is the problem.

I know swift shader is used ad emulation I was able to Run GTA IV and Dishonored on it with 1-2 FPS. But In the build when I tried with a animation using swift shader it game me near 100 fps. Even in static thing in huge games swift game me just near 10 fps. I will now use other shaders and look in asset store if I can find a good shader for free. Thanks for your time