My Unity axis has flipped....

When I go into play mode and move along the “X axis” it shows that im actually moving along the Z axis same thing when i move along with the Z it shows im moving along X . Was wondering if there is a way to fix this

You’re probably confusing local/world space.

The values shown in Unity’s inspector are all in terms of local space (so they’ll be affected by the scale, rotation, and parenting of your transform).