My Unity Cinemachine Stopped Working

I’ve been working on a 3rd Person Shooter Game for the past month, and I implemented my camera follow system in about a week using the free look camera. I’ve been working on and off on the project, and today, after playtesting it, it stopped working. I set the camera to look at and follow my player, but now it doesn’t look at it even though it says it is.

Here’s a link to a screen record of my problem. (I don’t know why the frame rate is so low, but I think you can still tell what the problem is.)

I tried to update my project to a different version, but I still had the same issue.