My Unity Project is crashing on startup. (URGENT HELP REQUIRED)

Hi. Recently, whenever I launch a project in Unity, my project crashes. Unity Editor has a blank screen for a while and then the Error Handler launches. Below is the crash log for when it happened. I could not understand the issue. I hope I will get help here.

[Licensing::Module] Trying to connect to existing licensing client channel…
[Licensing::IpcConnector] Successfully connected to the License Client on channel: “LicenseClient-Dell”
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.12.1+9338cad
Session Id: 02456c39fcd1462aa52e49bfed8518f9
Correlation Id: b2ad69255d39f80b4417f4aafddaa89c
External correlation Id: 1650000770573863276
Machine Id: DfhvrkZrzIn1ZfJumQEzM1vYB74=
[Licensing::Module] Successfully connected to LicensingClient on channel: “LicenseClient-Dell” (connect: 0.00s, validation: 0.01s, handshake: 11.83s)
[Licensing::IpcConnector] Successfully connected to the License Notification on channel: “LicenseClient-Dell-notifications”
Entitlement-based licensing initiated
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated the access token horYERzox4…
[Licensing::Client] Successfully updated license
Built from ‘2021.3/staging’ branch; Version is ‘2021.3.25f1 (68ef2c4f8861) revision 6876972’; Using compiler version ‘192829333’; Build Type ‘Release’
OS: ‘Windows 10 (10.0.19045) 64bit CoreSingleLanguage’ Language: ‘en’ Physical Memory: 8089 MB
[Licensing::Client] Successfully resolved entitlements
[Licensing::Module] Serial number assigned to: “F4-HM4X-DNJQ-232U-GYER-XXXX”
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
[Package Manager] Server::Start – Port 51834 was selected

COMMAND LINE ARGUMENTS:
E:\Unity\Hub\Editor\2021.3.25f1-x86_64\Editor\Unity.exe
-projectpath
C:\Users\Dell\Desktop\Game Projects\ARTest
-useHub
-hubIPC
-cloudEnvironment
production
-licensingIpc
LicenseClient-Dell
-hubSessionId
f33d460c-0189-48eb-871e-57aa78747ca1
-accessToken
horYERzox4z1DsaQptG17Qfi6NH7oeuGVsn3Cmam_9g00cf
Successfully changed project path to: C:\Users\Dell\Desktop\Game Projects\ARTest
C:/Users/Dell/Desktop/Game Projects/ARTest
[UnityMemory] Configuration Parameters - Can be set up in boot.config
“memorysetup-bucket-allocator-granularity=16”
“memorysetup-bucket-allocator-bucket-count=8”
“memorysetup-bucket-allocator-block-size=33554432”
“memorysetup-bucket-allocator-block-count=8”
“memorysetup-main-allocator-block-size=16777216”
“memorysetup-thread-allocator-block-size=16777216”
“memorysetup-gfx-main-allocator-block-size=16777216”
“memorysetup-gfx-thread-allocator-block-size=16777216”
“memorysetup-cache-allocator-block-size=4194304”
“memorysetup-typetree-allocator-block-size=2097152”
“memorysetup-profiler-bucket-allocator-granularity=16”
“memorysetup-profiler-bucket-allocator-bucket-count=8”
“memorysetup-profiler-bucket-allocator-block-size=33554432”
“memorysetup-profiler-bucket-allocator-block-count=8”
“memorysetup-profiler-allocator-block-size=16777216”
“memorysetup-profiler-editor-allocator-block-size=1048576”
“memorysetup-temp-allocator-size-main=16777216”
“memorysetup-job-temp-allocator-block-size=2097152”
“memorysetup-job-temp-allocator-block-size-background=1048576”
“memorysetup-job-temp-allocator-reduction-small-platforms=262144”
“memorysetup-temp-allocator-size-background-worker=32768”
“memorysetup-temp-allocator-size-job-worker=262144”
“memorysetup-temp-allocator-size-preload-manager=33554432”
“memorysetup-temp-allocator-size-nav-mesh-worker=65536”
“memorysetup-temp-allocator-size-audio-worker=65536”
“memorysetup-temp-allocator-size-cloud-worker=32768”
“memorysetup-temp-allocator-size-gi-baking-worker=262144”
“memorysetup-temp-allocator-size-gfx=262144”
Player connection [9288] Host “[IP] 192.168.39.115 [Port] 55496 [Flags] 2 [Guid] 1842341677 [EditorId] 1842341677 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-MKU2GAS) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor” joined multi-casting on [225.0.0.222:54997]…

Player connection [9288] Host “[IP] 192.168.39.115 [Port] 55496 [Flags] 2 [Guid] 1842341677 [EditorId] 1842341677 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-MKU2GAS) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor” joined alternative multi-casting on [225.0.0.222:34997]…

[Licensing::Client] Successfully resolved entitlements
[Package Manager] Restoring resolved packages state from cache
[Licensing::Client] Successfully resolved entitlement details
[Package Manager]
Registered 61 packages:
Packages from [https://packages.unity.com]:
com.unity.collab-proxy@2.0.4 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.collab-proxy@2.0.4)
com.unity.ide.rider@3.0.21 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.ide.rider@3.0.21)
com.unity.ide.visualstudio@2.0.18 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.ide.visualstudio@2.0.18)
com.unity.ide.vscode@1.2.5 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.ide.vscode@1.2.5)
com.unity.test-framework@1.1.31 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.test-framework@1.1.31)
com.unity.textmeshpro@3.0.6 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.textmeshpro@3.0.6)
com.unity.timeline@1.6.5 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.timeline@1.6.5)
com.unity.visualscripting@1.8.0 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.visualscripting@1.8.0)
com.unity.ext.nunit@1.0.6 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.ext.nunit@1.0.6)
com.unity.editorcoroutines@1.0.0 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.editorcoroutines@1.0.0)
com.unity.performance.profile-analyzer@1.2.2 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.performance.profile-analyzer@1.2.2)
com.unity.testtools.codecoverage@1.2.3 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.testtools.codecoverage@1.2.3)
com.unity.2d.animation@7.0.10 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.2d.animation@7.0.10)
com.unity.2d.pixel-perfect@5.0.3 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.2d.pixel-perfect@5.0.3)
com.unity.2d.psdimporter@6.0.7 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.2d.psdimporter@6.0.7)
com.unity.2d.spriteshape@7.0.7 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.2d.spriteshape@7.0.7)
com.unity.2d.tilemap.extras@2.2.5 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.2d.tilemap.extras@2.2.5)
com.unity.settings-manager@1.0.3 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.settings-manager@1.0.3)
com.unity.mathematics@1.2.6 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.mathematics@1.2.6)
com.unity.2d.common@6.0.6 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.2d.common@6.0.6)
com.unity.2d.path@5.0.2 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.2d.path@5.0.2)
com.unity.burst@1.6.6 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.burst@1.6.6)
Built-in packages:
com.unity.feature.2d@1.0.0 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.feature.2d@1.0.0)
com.unity.feature.development@1.0.1 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.feature.development@1.0.1)
com.unity.ugui@1.0.0 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.ugui@1.0.0)
com.unity.modules.ai@1.0.0 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.modules.ai@1.0.0)
com.unity.modules.androidjni@1.0.0 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.modules.androidjni@1.0.0)
com.unity.modules.animation@1.0.0 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.modules.animation@1.0.0)
com.unity.modules.assetbundle@1.0.0 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.modules.assetbundle@1.0.0)
com.unity.modules.audio@1.0.0 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.modules.audio@1.0.0)
com.unity.modules.cloth@1.0.0 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.modules.cloth@1.0.0)
com.unity.modules.director@1.0.0 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.modules.director@1.0.0)
com.unity.modules.imageconversion@1.0.0 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.modules.imageconversion@1.0.0)
com.unity.modules.imgui@1.0.0 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.modules.imgui@1.0.0)
com.unity.modules.jsonserialize@1.0.0 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0)
com.unity.modules.particlesystem@1.0.0 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.modules.particlesystem@1.0.0)
com.unity.modules.physics@1.0.0 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.modules.physics@1.0.0)
com.unity.modules.physics2d@1.0.0 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.modules.physics2d@1.0.0)
com.unity.modules.screencapture@1.0.0 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.modules.screencapture@1.0.0)
com.unity.modules.terrain@1.0.0 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.modules.terrain@1.0.0)
com.unity.modules.terrainphysics@1.0.0 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0)
com.unity.modules.tilemap@1.0.0 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.modules.tilemap@1.0.0)
com.unity.modules.ui@1.0.0 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.modules.ui@1.0.0)
com.unity.modules.uielements@1.0.0 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.modules.uielements@1.0.0)
com.unity.modules.umbra@1.0.0 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.modules.umbra@1.0.0)
com.unity.modules.unityanalytics@1.0.0 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0)
com.unity.modules.unitywebrequest@1.0.0 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0)
com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0)
com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0)
com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0)
com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0)
com.unity.modules.vehicles@1.0.0 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.modules.vehicles@1.0.0)
com.unity.modules.video@1.0.0 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.modules.video@1.0.0)
com.unity.modules.vr@1.0.0 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.modules.vr@1.0.0)
com.unity.modules.wind@1.0.0 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.modules.wind@1.0.0)
com.unity.modules.xr@1.0.0 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.modules.xr@1.0.0)
com.unity.modules.subsystems@1.0.0 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.modules.subsystems@1.0.0)
com.unity.modules.uielementsnative@1.0.0 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.modules.uielementsnative@1.0.0)
com.unity.2d.sprite@1.0.0 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.2d.sprite@1.0.0)
com.unity.2d.tilemap@1.0.0 (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.2d.tilemap@1.0.0)
Local Tarball packages:
com.ptc.vuforia.engine@file:C:\Users\Dell\Desktop\Game Projects\ARTest\Packages\com.ptc.vuforia.engine-10.10.2.tgz (location: C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.ptc.vuforia.engine@27bfa56ccb82)

[Subsystems] No new subsystems found in resolved package list.
Package Manager log level set to [2]
[Package Manager] Done registering packages in 0.85s seconds
[Licensing::Client] Successfully resolved entitlements
Refreshing native plugins compatible for Editor in 2929.48 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 24.64 ms.
Initialize engine version: 2021.3.25f1 (68ef2c4f8861)
[Subsystems] Discovering subsystems at path E:/Unity/Hub/Editor/2021.3.25f1-x86_64/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/Dell/Desktop/Game Projects/ARTest/Assets
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Radeon ™ 530 (ID=0x6900)
Vendor: ATI
VRAM: 2038 MB
Driver: 26.20.15026.1
[Licensing::Client] Successfully resolved entitlements
Initialize mono
Mono path[0] = ‘E:/Unity/Hub/Editor/2021.3.25f1-x86_64/Editor/Data/Managed’
Mono path[1] = ‘E:/Unity/Hub/Editor/2021.3.25f1-x86_64/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32’
Mono config path = ‘E:/Unity/Hub/Editor/2021.3.25f1-x86_64/Editor/Data/MonoBleedingEdge/etc’
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56920
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
ImportWorker Server TCP listen port: 0
AcceleratorClientConnectionCallback - disconnected - :0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll’s …
Register platform support module: E:/Unity/Hub/Editor/2021.3.25f1-x86_64/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: E:/Unity/Hub/Editor/2021.3.25f1-x86_64/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.656371 seconds.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Refreshing native plugins compatible for Editor in 4.29 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 0.23 ms.
Mono: successfully reloaded assembly

  • Completed reload, in 18.631 seconds
    Domain Reload Profiling:
    ReloadAssembly (18653ms)
    BeginReloadAssembly (12658ms)
    ExecutionOrderSort (0ms)
    DisableScriptedObjects (0ms)
    BackupInstance (0ms)
    ReleaseScriptingObjects (0ms)
    CreateAndSetChildDomain (72ms)
    EndReloadAssembly (4215ms)
    LoadAssemblies (12526ms)
    RebuildTransferFunctionScriptingTraits (14ms)
    SetupTypeCache (2535ms)
    ReleaseScriptCaches (0ms)
    RebuildScriptCaches (54ms)
    SetupLoadedEditorAssemblies (1299ms)
    LogAssemblyErrors (0ms)
    InitializePlatformSupportModulesInManaged (669ms)
    SetLoadedEditorAssemblies (0ms)
    RefreshPlugins (18ms)
    BeforeProcessingInitializeOnLoad (14ms)
    ProcessInitializeOnLoadAttributes (322ms)
    ProcessInitializeOnLoadMethodAttributes (262ms)
    AfterProcessingInitializeOnLoad (0ms)
    EditorAssembliesLoaded (14ms)
    ExecutionOrderSort2 (0ms)
    AwakeInstancesAfterBackupRestoration (0ms)
    Platform modules already initialized, skipping
    [Licensing::Client] Successfully resolved entitlements
    [Licensing::Client] Successfully resolved entitlements
    Application.AssetDatabase Initial Refresh Start
    Registering precompiled user dll’s …
    Registered in 8.466335 seconds.
    [Licensing::Client] Successfully resolved entitlements
    Starting: E:\Unity\Hub\Editor\2021.3.25f1-x86_64\Editor\Data\bee_backend.exe --profile=“Library/Bee/backend_profiler0.traceevents” --stdin-canary --dagfile=“Library/Bee/1300b0aE.dag” --continue-on-failure ScriptAssemblies
    WorkingDir: C:/Users/Dell/Desktop/Game Projects/ARTest
    ExitCode: 0 Duration: 1s953ms
    *** Tundra build success (1.81 seconds), 0 items updated, 623 evaluated
    AssetDatabase: script compilation time: 5.075329s
    Begin MonoManager ReloadAssembly
    Symbol file LoadedFromMemory doesn’t match image C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
    Symbol file LoadedFromMemory doesn’t match image C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
    Native extension for WindowsStandalone target not found
    Native extension for Android target not found
    Refreshing native plugins compatible for Editor in 126.02 ms, found 7 plugins.
    Preloading 2 native plugins for Editor in 0.16 ms.
    [Licensing::Client] Successfully resolved entitlement details
    [Licensing::Client] Successfully resolved entitlements

=================================================================
Native Crash Reporting

Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.

=================================================================
Managed Stacktrace:

at <0xffffffff>
at System.Reflection.FieldInfo:internal_from_handle_type <0x0006c>
at System.Reflection.FieldInfo:GetFieldFromHandle <0x0003a>
at System.Reflection.RuntimeModule:ResolveField <0x000ba>
at System.Reflection.RuntimeModule:ResolveField <0x00042>
at System.Reflection.Module:ResolveField <0x00021>
at Unity.Burst.Editor.BurstReflection:CollectGenericTypeInstances <0x003c2>
at Unity.Burst.Editor.BurstReflection:FindExecuteMethodsForGenericInstances <0x004ba>
at Unity.Burst.Editor.BurstReflection:FindExecuteMethods <0x008e2>
at <>c__DisplayClass41_0:b__0 <0x0002a>
at System.Threading.Tasks.Task:InnerInvoke <0x00053>
at System.Threading.Tasks.Task:Execute <0x00023>
at System.Threading.Tasks.Task:ExecutionContextCallback <0x00052>
at System.Threading.ExecutionContext:RunInternal <0x001dd>
at System.Threading.ExecutionContext:Run <0x0002a>
at System.Threading.Tasks.Task:ExecuteWithThreadLocal <0x0012a>
at System.Threading.Tasks.Task:ExecuteEntry <0x000da>
at System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem <0x0001a>
at System.Threading.ThreadPoolWorkQueue:smile:ispatch <0x002e9>
at System.Threading._ThreadPoolWaitCallback:PerformWaitCallback <0x0006a>
at :runtime_invoke_bool <0x00084>

Mono: successfully reloaded assembly

  • Completed reload, in 24.949 seconds
    Domain Reload Profiling:
    ReloadAssembly (24951ms)
    BeginReloadAssembly (217ms)
    ExecutionOrderSort (0ms)
    DisableScriptedObjects (6ms)
    BackupInstance (0ms)
    ReleaseScriptingObjects (0ms)
    CreateAndSetChildDomain (54ms)
    EndReloadAssembly (24583ms)
    LoadAssemblies (11928ms)
    RebuildTransferFunctionScriptingTraits (0ms)
    SetupTypeCache (3522ms)
    ReleaseScriptCaches (1ms)
    RebuildScriptCaches (82ms)
    SetupLoadedEditorAssemblies (8730ms)
    LogAssemblyErrors (0ms)
    InitializePlatformSupportModulesInManaged (22ms)
    SetLoadedEditorAssemblies (0ms)
    RefreshPlugins (126ms)
    BeforeProcessingInitializeOnLoad (136ms)
    ProcessInitializeOnLoadAttributes (8314ms)
    ProcessInitializeOnLoadMethodAttributes (127ms)
    AfterProcessingInitializeOnLoad (4ms)
    EditorAssembliesLoaded (0ms)
    ExecutionOrderSort2 (0ms)
    AwakeInstancesAfterBackupRestoration (9ms)
    Platform modules already initialized, skipping
    Registering precompiled user dll’s …
    Registered in 0.022882 seconds.
    Asset Pipeline Refresh: Total: 84.773 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport)
    Summary:
    Imports: total=0 (actual=0, local cache=0, cache server=0)
    Asset DB Process Time: managed=0 ms, native=11310 ms
    Asset DB Callback time: managed=70 ms, native=277 ms
    Scripting: domain reloads=1, domain reload time=25130 ms, compile time=5077 ms, other=42906 ms
    Project Asset Count: scripts=4775, non-scripts=1191
    Asset File Changes: new=0, changed=0, moved=0, deleted=0
    Scan Filter Count: 1
    InvokeBeforeRefreshCallbacks: 267.560ms
    ApplyChangesToAssetFolders: 0.153ms
    Scan: 1949.162ms
    OnSourceAssetsModified: 0.002ms
    InitializeImportedAssetsSnapshot: 77.984ms
    GetAllGuidsForCategorization: 1.576ms
    CategorizeAssets: 367.474ms
    ImportOutOfDateAssets: 73375.141ms (68284.354ms without children)
    CompileScripts: 5077.113ms
    EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.812ms
    InitializingProgressBar: 0.024ms
    PostProcessAllAssetNotificationsAddChangedAssets: 0.919ms
    OnDemandSchedulerStart: 10.919ms
    ReloadSourceAssets: 2.534ms
    UnloadImportedAssets: 31.108ms
    PostProcessAllAssets: 70.062ms
    GatherAllCurrentPrimaryArtifactRevisions: 0.000ms
    UnloadStreamsBegin: 0.966ms
    LoadedImportedAssetsSnapshotReleaseGCHandles: 5.588ms
    GetLoadedSourceAssetsSnapshot: 1.199ms
    PersistCurrentRevisions: 0.655ms
    UnloadStreamsEnd: 0.042ms
    GenerateScriptTypeHashes: 2.871ms
    Untracked: 8692.301ms
    Application.AssetDatabase Initial Refresh End
    Launched and connected shader compiler UnityShaderCompiler.exe after 0.95 seconds
    Scanning for USB devices : 18.929ms
    Initializing Unity extensions:
    Registering precompiled user dll’s …
    Registered in 0.019135 seconds.
    Asset Pipeline Refresh: Total: 0.126 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
    [Licensing::Client] Successfully resolved entitlements
    [MODES] ModeService[none].Initialize
    [MODES] ModeService[none].LoadModes
    [MODES] Loading mode Default (0) for mode-current-id-ARTest
    Unloading 122 Unused Serialized files (Serialized files now loaded: 0)
    ProgressiveSceneManager::Cancel()
    Loaded scene ‘Assets/Scenes/SampleScene.unity’
    Deserialize: 150.456 ms
    Integration: 465.308 ms
    Integration of assets: 0.052 ms
    Thread Wait Time: -0.014 ms
    Total Operation Time: 615.802 ms
    Unloading 199 unused Assets / (499.0 KB). Loaded Objects now: 4770.
    Memory consumption went from 128.5 MB to 128.0 MB.
    Total: 69.441200 ms (FindLiveObjects: 0.373600 ms CreateObjectMapping: 0.320400 ms MarkObjects: 66.847000 ms DeleteObjects: 1.898000 ms)

[LAYOUT] About to load UserSettings\Layouts\default-2021.dwlt, keepMainWindow=False
Initialized touch support.

Initialized touch support.

Initialized touch support.

Initialized touch support.

Initialized touch support.

Initialized touch support.

[MODES] ModeService[default].InitializeCurrentMode
[MODES] ModeService[default].RaiseModeChanged(default, default)
IsTimeToCheckForNewEditor: Update time 1684263682 current 1684316357
[Licensing::Client] Successfully resolved entitlements
Initializing input.

Input initialized.

[Project] Loading completed in 181.006 seconds
Project init time: 0.000 seconds
Template init time: 0.000 seconds
Package Manager init time: 0.000 seconds
Asset Database init time: 0.000 seconds
Global illumination init time: 0.000 seconds
Assemblies load time: 0.000 seconds
Unity extensions init time: 0.000 seconds
Asset Database refresh time: 0.000 seconds
Scene opening time: 0.000 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
Starting new worker id: 0 with log in C:/Users/Dell/Desktop/Game Projects/ARTest/Logs/AssetImportWorker0.log
Crash!!!
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OS-Version: 10.0.0
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========== OUTPUTTING STACK TRACE ==================

0x00007FFC82D24A11 (atidxx64) XdxQueryTlsLookupTable
0x00007FFC82D3BF2C (atidxx64) XdxQueryTlsLookupTable
0x00007FFC82D3B5B2 (atidxx64) XdxQueryTlsLookupTable
0x00007FFC82D3B352 (atidxx64) XdxQueryTlsLookupTable
0x00007FFC82D3DB1C (atidxx64) XdxQueryTlsLookupTable
0x00007FFC82D1B717 (atidxx64) XdxQueryTlsLookupTable
0x00007FFC83530A19 (atidxx64) AmdDxGsaFreeCompiledShader
0x00007FFC83598F84 (atidxx64) AmdDxGsaFreeCompiledShader
0x00007FFC82D2F932 (atidxx64) XdxQueryTlsLookupTable
0x00007FFC8F85D29D (atiuxp64) OpenAdapter10_2
0x00007FFD15019733 (d3d11) D3D11CoreCreateDevice
0x00007FFD150192D3 (d3d11) D3D11CoreCreateDevice
0x00007FFD15070113 (d3d11) D3DKMTWaitForVerticalBlankEvent
0x00007FFD1501D177 (d3d11) D3D11CoreCreateDevice
0x00007FFD15023569 (d3d11) D3D11CoreCreateDevice
0x00007FFD15023650 (d3d11) D3D11CoreCreateDevice
0x00007FFD15023A41 (d3d11) D3D11CoreCreateDevice
0x00007FFD15023FDC (d3d11) D3D11CoreCreateDevice
0x00007FFD1502FA40 (d3d11) D3D11CoreCreateDevice
0x00007FFD17F89FD1 (dxgi) CompatString
0x00007FFD17FD3581 (dxgi) DXGIGetDebugInterface1
0x00007FFD17FD8CEC (dxgi) DXGIGetDebugInterface1
0x00007FFD17F87C6A (dxgi) CompatString
0x00007FFD17F86A0B (dxgi) CompatString
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C:\WINDOWS\SYSTEM32\ksuser.dll:ksuser.dll (00007FFCF7D60000), size: 36864 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\WINDOWS\SYSTEM32\ksuser.dll’, fileVersion: 10.0.19041.1
C:\WINDOWS\SYSTEM32\UMPDC.dll:UMPDC.dll (00007FFD18E00000), size: 73728 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\WINDOWS\SYSTEM32\UMPDC.dll’
C:\WINDOWS\SYSTEM32\CompPkgSup.DLL:CompPkgSup.DLL (00007FFD11A30000), size: 225280 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\WINDOWS\SYSTEM32\CompPkgSup.DLL’, fileVersion: 10.0.19041.746
C:\Windows\System32\Windows.Media.dll:Windows.Media.dll (00007FFC9B910000), size: 7495680 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\Windows\System32\Windows.Media.dll’, fileVersion: 10.0.19041.2075
C:\Windows\System32\Windows.ApplicationModel.dll:Windows.ApplicationModel.dll (00007FFD10940000), size: 942080 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\Windows\System32\Windows.ApplicationModel.dll’, fileVersion: 10.0.19041.1806
C:\Windows\System32\twinapi.appcore.dll:twinapi.appcore.dll (00007FFD10740000), size: 2097152 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\Windows\System32\twinapi.appcore.dll’, fileVersion: 10.0.19041.1865
C:\Windows\System32\AppXDeploymentClient.dll:AppXDeploymentClient.dll (00007FFD12320000), size: 1064960 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\Windows\System32\AppXDeploymentClient.dll’, fileVersion: 10.0.19041.2788
C:\Windows\System32\Windows.StateRepositoryPS.dll:Windows.StateRepositoryPS.dll (00007FFCF90D0000), size: 1335296 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\Windows\System32\Windows.StateRepositoryPS.dll’, fileVersion: 10.0.19041.2673
C:\WINDOWS\System32\MMDevApi.dll:MMDevApi.dll (00007FFD12430000), size: 544768 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\WINDOWS\System32\MMDevApi.dll’, fileVersion: 10.0.19041.1503
C:\WINDOWS\System32\DEVOBJ.dll:smile:EVOBJ.dll (00007FFD19460000), size: 180224 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\WINDOWS\System32\DEVOBJ.dll’, fileVersion: 10.0.19041.1620
C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFD124E0000), size: 1581056 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\WINDOWS\SYSTEM32\AUDIOSES.DLL’, fileVersion: 10.0.19041.2364
C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll:resourcepolicyclient.dll (00007FFD16CF0000), size: 81920 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll’, fileVersion: 10.0.19041.546
C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.ptc.vuforia.engine@27bfa56ccb82\Vuforia\Plugins\Windows\x64\FileDriver.dll:FileDriver.dll (00007FFCBADC0000), size: 1339392 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.ptc.vuforia.engine@27bfa56ccb82\Vuforia\Plugins\Windows\x64\FileDriver.dll’
C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.ptc.vuforia.engine@27bfa56ccb82\Vuforia\Plugins\Windows\x64\UnityDriver.dll:UnityDriver.dll (00007FFCED560000), size: 40960 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.ptc.vuforia.engine@27bfa56ccb82\Vuforia\Plugins\Windows\x64\UnityDriver.dll’
C:\WINDOWS\SYSTEM32\d3d11.dll:d3d11.dll (00007FFD14FF0000), size: 2502656 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\WINDOWS\SYSTEM32\d3d11.dll’, fileVersion: 10.0.19041.2913
C:\WINDOWS\SYSTEM32\dxgi.dll:dxgi.dll (00007FFD17F70000), size: 995328 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\WINDOWS\SYSTEM32\dxgi.dll’, fileVersion: 10.0.19041.2311
C:\WINDOWS\System32\DriverStore\FileRepository\c0354716.inf_amd64_f71e4ad1ddbb6e3d\B352547\aticfx64.dll:aticfx64.dll (00007FFC8FDD0000), size: 1929216 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\WINDOWS\System32\DriverStore\FileRepository\c0354716.inf_amd64_f71e4ad1ddbb6e3d\B352547\aticfx64.dll’, fileVersion: 26.20.15026.1
C:\WINDOWS\System32\DriverStore\FileRepository\c0354716.inf_amd64_f71e4ad1ddbb6e3d\B352547\atiuxp64.dll:atiuxp64.dll (00007FFC8F850000), size: 221184 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\WINDOWS\System32\DriverStore\FileRepository\c0354716.inf_amd64_f71e4ad1ddbb6e3d\B352547\atiuxp64.dll’, fileVersion: 26.20.15026.1
C:\WINDOWS\System32\DriverStore\FileRepository\c0354716.inf_amd64_f71e4ad1ddbb6e3d\B352547\atidxx64.dll:atidxx64.dll (00007FFC82D10000), size: 26140672 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\WINDOWS\System32\DriverStore\FileRepository\c0354716.inf_amd64_f71e4ad1ddbb6e3d\B352547\atidxx64.dll’, fileVersion: 26.20.15026.1
C:\WINDOWS\SYSTEM32\apphelp.dll:apphelp.dll (00007FFD16A30000), size: 593920 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\WINDOWS\SYSTEM32\apphelp.dll’, fileVersion: 10.0.19041.2913
C:\WINDOWS\SYSTEM32\amdihk64.dll:amdihk64.dll (00007FFC8FA00000), size: 188416 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\WINDOWS\SYSTEM32\amdihk64.dll’, fileVersion: 2.0.0.1788
C:\WINDOWS\SYSTEM32\dxcore.dll:dxcore.dll (00007FFD10540000), size: 241664 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\WINDOWS\SYSTEM32\dxcore.dll’, fileVersion: 10.0.19041.546
C:\WINDOWS\system32\wbem\wbemprox.dll:wbemprox.dll (00007FFCF9640000), size: 69632 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\WINDOWS\system32\wbem\wbemprox.dll’, fileVersion: 10.0.19041.1320
C:\WINDOWS\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FFD045F0000), size: 589824 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\WINDOWS\SYSTEM32\wbemcomn.dll’, fileVersion: 10.0.19041.1566
C:\WINDOWS\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FFCF92A0000), size: 81920 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\WINDOWS\system32\wbem\wbemsvc.dll’, fileVersion: 10.0.19041.1320
C:\WINDOWS\system32\wbem\fastprox.dll:fastprox.dll (00007FFCF9340000), size: 1093632 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\WINDOWS\system32\wbem\fastprox.dll’, fileVersion: 10.0.19041.546
C:\WINDOWS\SYSTEM32\amsi.dll:amsi.dll (00007FFCF8B30000), size: 126976 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\WINDOWS\SYSTEM32\amsi.dll’, fileVersion: 10.0.19041.2075
C:\WINDOWS\SYSTEM32\USERENV.dll:USERENV.dll (00007FFD19570000), size: 188416 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\WINDOWS\SYSTEM32\USERENV.dll’, fileVersion: 10.0.19041.572
C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2304.8-0\MpOav.dll:MpOav.dll (00007FFCF8AB0000), size: 503808 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2304.8-0\MpOav.dll’, fileVersion: 4.18.2304.8
C:\WINDOWS\SYSTEM32\opencl.dll:opencl.dll (00007FFD110E0000), size: 126976 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\WINDOWS\SYSTEM32\opencl.dll’, fileVersion: 2.2.1.0
E:\Unity\Hub\Editor\2021.3.25f1-x86_64\Editor\radeonrays.dll:radeonrays.dll (00007FFCC23F0000), size: 557056 (result: 0), SymType: ‘-exported-’, PDB: ‘E:\Unity\Hub\Editor\2021.3.25f1-x86_64\Editor\radeonrays.dll’
E:\Unity\Hub\Editor\2021.3.25f1-x86_64\Editor\Data\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll:mono-2.0-bdwgc.dll (00007FFCA67B0000), size: 10686464 (result: 0), SymType: ‘PDB’, PDB: ‘E:\Unity\Hub\Editor\2021.3.25f1-x86_64\Editor\mono-2.0-bdwgc.pdb’
C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.burst@1.6.6.Runtime\burst-llvm-11.dll:burst-llvm-11.dll (00007FFCA43B0000), size: 37699584 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\Users\Dell\Desktop\Game Projects\ARTest\Library\PackageCache\com.unity.burst@1.6.6.Runtime\burst-llvm-11.dll’
C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\f074104b537e9aafd511399d8db98ff7.dll:f074104b537e9aafd511399d8db98ff7.dll (00007FFD10C90000), size: 20480 (result: 0), SymType: ‘PDB’, PDB: ‘C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\f074104b537e9aafd511399d8db98ff7.pdb’
C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\aa4fcf630a0ba8fdddf22924892ee1d6.dll:aa4fcf630a0ba8fdddf22924892ee1d6.dll (00007FFCF2990000), size: 20480 (result: 0), SymType: ‘PDB’, PDB: ‘C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\aa4fcf630a0ba8fdddf22924892ee1d6.pdb’
C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\9cb789a127c3da9d507f02d35e7494c8.dll:9cb789a127c3da9d507f02d35e7494c8.dll (00007FFCEC250000), size: 24576 (result: 0), SymType: ‘PDB’, PDB: ‘C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\9cb789a127c3da9d507f02d35e7494c8.pdb’
C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\064048b16a97fe0df3be6a07aa8162c7.dll:064048b16a97fe0df3be6a07aa8162c7.dll (00007FFCE88E0000), size: 16384 (result: 0), SymType: ‘PDB’, PDB: ‘C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\064048b16a97fe0df3be6a07aa8162c7.pdb’
C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\42e6ccc9a3f80ec578a25b25557c9203.dll:42e6ccc9a3f80ec578a25b25557c9203.dll (00007FFCE8030000), size: 16384 (result: 0), SymType: ‘PDB’, PDB: ‘C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\42e6ccc9a3f80ec578a25b25557c9203.pdb’
C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\f8f9cffff1a6910ef0645a67f7f18c4e.dll:f8f9cffff1a6910ef0645a67f7f18c4e.dll (00007FFCE7C80000), size: 32768 (result: 0), SymType: ‘PDB’, PDB: ‘C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\f8f9cffff1a6910ef0645a67f7f18c4e.pdb’
C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\833e1f65113e642d3e1520f3c5c73855.dll:833e1f65113e642d3e1520f3c5c73855.dll (00007FFCE7B50000), size: 20480 (result: 0), SymType: ‘PDB’, PDB: ‘C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\833e1f65113e642d3e1520f3c5c73855.pdb’
C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\4860d1a66ef6bb1b91e99931bdbbc5c3.dll:4860d1a66ef6bb1b91e99931bdbbc5c3.dll (00007FFCE1DC0000), size: 106496 (result: 0), SymType: ‘PDB’, PDB: ‘C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\4860d1a66ef6bb1b91e99931bdbbc5c3.pdb’
C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\379d15473bb9caba17518912b514ff96.dll:379d15473bb9caba17518912b514ff96.dll (00007FFCE1750000), size: 98304 (result: 0), SymType: ‘PDB’, PDB: ‘C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\379d15473bb9caba17518912b514ff96.pdb’
C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\36d504f496ba2b9f848e9c678c4fcf75.dll:36d504f496ba2b9f848e9c678c4fcf75.dll (00007FFCE1720000), size: 167936 (result: 0), SymType: ‘PDB’, PDB: ‘C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\36d504f496ba2b9f848e9c678c4fcf75.pdb’
C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\5620c8615a448d79ab86178d137eeae9.dll:5620c8615a448d79ab86178d137eeae9.dll (00007FFCE7730000), size: 28672 (result: 0), SymType: ‘PDB’, PDB: ‘C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\5620c8615a448d79ab86178d137eeae9.pdb’
C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\21893ccb6cafbf46211ab0ca5e4d88dc.dll:21893ccb6cafbf46211ab0ca5e4d88dc.dll (00007FFCE53A0000), size: 16384 (result: 0), SymType: ‘PDB’, PDB: ‘C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\21893ccb6cafbf46211ab0ca5e4d88dc.pdb’
C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\653c6ad68fa6cd538e39d8f2dfb46a27.dll:653c6ad68fa6cd538e39d8f2dfb46a27.dll (00007FFCE4900000), size: 20480 (result: 0), SymType: ‘PDB’, PDB: ‘C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\653c6ad68fa6cd538e39d8f2dfb46a27.pdb’
C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\4b510b2e32632e3481b8220035df14d3.dll:4b510b2e32632e3481b8220035df14d3.dll (00007FFCE44F0000), size: 16384 (result: 0), SymType: ‘PDB’, PDB: ‘C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\4b510b2e32632e3481b8220035df14d3.pdb’
C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\3cd7874b09056b6cf29ead16aa3ef29d.dll:3cd7874b09056b6cf29ead16aa3ef29d.dll (00007FFCE1700000), size: 102400 (result: 0), SymType: ‘PDB’, PDB: ‘C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\3cd7874b09056b6cf29ead16aa3ef29d.pdb’
C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\1a42c7ee40287c8cb9b1e2eed233c48b.dll:1a42c7ee40287c8cb9b1e2eed233c48b.dll (00007FFCE16E0000), size: 110592 (result: 0), SymType: ‘PDB’, PDB: ‘C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\1a42c7ee40287c8cb9b1e2eed233c48b.pdb’
C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\8fa1183724f2edfcf024121c253e3c3d.dll:8fa1183724f2edfcf024121c253e3c3d.dll (00007FFCE4390000), size: 20480 (result: 0), SymType: ‘PDB’, PDB: ‘C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\8fa1183724f2edfcf024121c253e3c3d.pdb’
C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\8b03d04279ff7a7e74d736214494108e.dll:8b03d04279ff7a7e74d736214494108e.dll (00007FFCE1D20000), size: 16384 (result: 0), SymType: ‘PDB’, PDB: ‘C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\8b03d04279ff7a7e74d736214494108e.pdb’
C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\e26600a2ef3fcf1ba0d865a3548de965.dll:e26600a2ef3fcf1ba0d865a3548de965.dll (00007FFCE16D0000), size: 16384 (result: 0), SymType: ‘PDB’, PDB: ‘C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\e26600a2ef3fcf1ba0d865a3548de965.pdb’
C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\7b33a175ce800a51ac09f9eaae5f7009.dll:7b33a175ce800a51ac09f9eaae5f7009.dll (00007FFCE16C0000), size: 32768 (result: 0), SymType: ‘PDB’, PDB: ‘C:\Users\Dell\Desktop\Game Projects\ARTest\Library\BurstCache\JIT\7b33a175ce800a51ac09f9eaae5f7009.pdb’
C:\WINDOWS\system32\dataexchange.dll:dataexchange.dll (00007FFD11090000), size: 253952 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\WINDOWS\system32\dataexchange.dll’, fileVersion: 10.0.19041.1387
C:\WINDOWS\system32\dcomp.dll:dcomp.dll (00007FFD15EC0000), size: 1978368 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\WINDOWS\system32\dcomp.dll’, fileVersion: 10.0.19041.2913
C:\WINDOWS\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\WINDOWS\SYSTEM32\xinput1_3.dll’, fileVersion: 9.18.944.0
C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_c34fd594e40bf436\igd10iumd64.dll:igd10iumd64.dll (00007FFD0B6F0000), size: 18751488 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_c34fd594e40bf436\igd10iumd64.dll’, fileVersion: 27.20.100.9664
C:\WINDOWS\SYSTEM32\ncrypt.dll:ncrypt.dll (00007FFD19180000), size: 163840 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\WINDOWS\SYSTEM32\ncrypt.dll’, fileVersion: 10.0.19041.2788
C:\WINDOWS\SYSTEM32\NTASN1.dll:NTASN1.dll (00007FFD19140000), size: 241664 (result: 0), SymType: ‘-nosymbols-’, PDB: ‘C:\WINDOWS\SYSTEM32\NTASN1.dll’, fileVersion: 10.0.19041.546
C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_c34fd594e40bf436\igdgmm64.dll:igdgmm64.dll (00007FFD097D0000), size: 3366912 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_c34fd594e40bf436\igdgmm64.dll’, fileVersion: 27.20.100.9664
C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_c34fd594e40bf436\igc64.dll:igc64.dll (00007FFD05FD0000), size: 47771648 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_c34fd594e40bf436\igc64.dll’, fileVersion: 27.20.100.9664
C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFD17460000), size: 1982464 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\WINDOWS\SYSTEM32\dbghelp.dll’, fileVersion: 10.0.19041.867
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FFD17F716B0)
0x00007FFD17F716B0 (dxgi) (function-name not available)
0x00007FF71370438E (Unity) D3D11Window::EndRendering
0x00007FF714D61B80 (Unity) GfxDeviceWorker::RunCommand
0x00007FF714D6386B (Unity) GfxDeviceWorker::RunExt
0x00007FF714D63988 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x00007FF713408DA7 (Unity) Thread::RunThreadWrapper
0x00007FFD1A637614 (KERNEL32) BaseThreadInitThunk
0x00007FFD1C0226A1 (ntdll) RtlUserThreadStart

========== END OF STACKTRACE ===========

A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:

  • C:/Users/Dell/AppData/Local/Temp/Unity/Editor/Crashes

Please post long logs within spoiler tags so they’re collapsed and don’t make it hard to scroll through the thread.

It’s crashing trying to initialize the graphics driver (D3D11CoreCreateDevice), so it’s likely a problem with your computer. I’d recommend reinstalling drivers, reinstalling Unity and seeing if other 3D applications also crash, which could point to a hardware issue.

1 Like

Lost progress / project / work / stuff disappeared in Unity.

This article is to help you when you have lost significant progress or work in your Unity project.

It is designed to give you avenues of discovery and investigation.

It is NOT a guarantee of restoring your lost work. It is NOT a substitute for proper IT / Data security procedures.

To decide which parts are applicable to you, look for major bolded headings.

EVERYTHING IS GONE, YOU CANNOT OPEN THE PROJECT

Your project probably is still on your computer. Try a computer-wide search for some unique filenames that you know are in the project you think is gone.

To start your search, one common file to all Unity projects is named ProjectSettings.asset

Some things that might have happened:

  • you are not opening the project that you think you are
  • you are in the correct project but not opening the same scene you had open before
  • you dragged the project (or part of it) into the trash (intentionally or inadvertently)
  • you moved the project (or part of it) somewhere else (intentionally or inadvertently)
  • an overly-aggressive antivirus solution quarantined it because it saw code being compiled in there
  • you’re using a directory sync like OneDrive or Dropbox… NEVER USE THESE SERVICES WITH UNITY!
  • something else??

As I said, it’s probably still all on your system to be found if you look in the right places.

A typical Unity project will have at a minimum the following folders:

ProjectSettings\
Packages\```

**EVERYTHING IS PRESENT BUT MY SCENE WINDOW IS BLANK**

Close Unity and make a full project backup RIGHT NOW. Do not do ANYTHING else until you back it up 100%.

Ideally copy that backup to another computer, or back it up to another external hard drive entirely. This is just basic data processing best practices during data recovery operations.

If you can see all the files and folders of your project, make sure you are opening the scene file you were working in.

Once you have opened the scene, look in the hierarchy window, select an object and move the mouse over the Scene window and press F to focus that object.

Additional notes:

- ALWAYS use proper industrial grade source control (see below)
- NEVER use Dropbox or any file sync mechanism in Unity.
- NEVER move files within your project, except by doing it within Unity
- ALWAYS be sure you are fully backed up before upgrading Unity

**SCRIPTS OR ASSETS ARE MISSING OR BLANK**

Some info about Missing script warnings, broken prefabs, GUIDs, renaming GUIDs, etc:

https://discussions.unity.com/t/836322/2
https://discussions.unity.com/t/815173/7
https://discussions.unity.com/t/815173/9

EVERYTHING in Unity is connected to the above GUID, which is stored ONLY in the metafile, and hence why the metafiles ALWAYS MUST be source-controlled.

**When Renaming**: It is super-easy to inadvertently change the GUID by renaming outside of Unity. Don't do that. Instead:

- close Visual Studio (important!)
- rename the file(s) in Unity
- in Unity do Assets -> Open C# Project to reopen Visual Studio
- now rename the actual classes, and MAKE SURE THE FILE NAMES DO NOT CHANGE!

If you are NOT using source control while you do this, renaming files is an EXTREMELY dangerous process. Use source control at all times so that you can trivially revert if you miss a critical step and damage your project.

**UNITY CRASHES / FREEZES WHEN I OPEN MY PROJECT**

You must isolate if there is something wrong with your Unity installation, something wrong with your project, or perhaps just a corrupted import or asset database.

First, ALWAYS back your project up. Then try deleting the ```Library/``` and ```Temp/``` folders that are within your project, the directories that are peers to the ```Assets``` and ```ProjectSettings``` folders.

If that doesn't work it is time to bisect. Make a new empty project and get Unity to open that. If you cannot then it is time to fix your Unity installation, either by fully reinstalling or verifying it with the hub.

Once you have an empty project open, begin copying over your project. Try the entire thing. If it crashes, try half of the project, then the other half, etc.

As always, if you're using Windows, another "first thing to try" is to simply reboot the system. This often fixes typical Windows issues related to locked files and locked directories.

**ISSUES RELATED TO UPGRADING PROJECTS (eg, changing to a higher Unity version)**

Upgrading to a later version of Unity is a one-way process. Any project that has been updated should NEVER be reverted to an earlier version of Unity because this is expressly not supported by Unity. Doing so exposes your project to internal inconsistencies and breakage that may actually be impossible to repair.

If you want to upgrade to a newer version of Unity, do not even consider it until you have placed your project fully under proper source control. This goes double or triple for non-LTS (Tech Stream) versions of Unity3D, which can be extremely unstable compared with LTS.

Once you have source-controlled your project then you may attempt a Unity upgrade. Immediately after any attempted upgrade you should try to view as much of your project as possible, with a mind to looking for broken animations or materials or any other scripting errors or runtime issues.

After an upgrade you should ALWAYS build to all targets you contemplate supporting: iOS and Android can be particularly finicky, and of course any third party libraries you use must also "play nice" with the new version of Unity. Since you didn't write the third party library, it is up to you to vet it against the new version to make sure it still works.

If there are issues in your testing after upgrading Unity, ABANDON the upgrade, revert your project in source control and be back where you were pre-upgrade with the earlier version of Unity.

Obviously the less you test after the upgrade the more chance you will have of an undiscovered critical issue.

This risk of upgrading is entirely on you and must be considered whenever you contemplate a Unity version upgrade.

Do not upgrade "just for fun" or you may become very unhappy.

**PROPERLY CONFIGURING AND USING ENTERPRISE SOURCE CONTROL**

I'm sorry you've had this issue. Please consider using proper industrial-grade enterprise-qualified source control in order to guard and protect your hard-earned work.

Personally I use git (completely outside of Unity) because it is free and there are tons of tutorials out there to help you set it up as well as free places to host your repo (BitBucket, Github, Gitlab, etc.).

You can also push git repositories to other drives: thumb drives, USB drives, network drives, etc., effectively putting a complete copy of the repository there.

As far as configuring Unity to play nice with git, keep this in mind:

https://discussions.unity.com/t/736093/3

I usually make a separate repository for each game, but I have some repositories with a bunch of smaller test games.

Here is how I use git in one of my games, Jetpack Kurt:

https://discussions.unity.com/t/807568/3

Using fine-grained source control as you work to refine your engineering:

https://discussions.unity.com/t/826718/2

Share/Sharing source code between projects:

https://discussions.unity.com/t/719810/2

Setting up an appropriate .gitignore file for Unity3D:

https://discussions.unity.com/t/834885/5

Generally the ONLY folders you should ever source control are:

Assets/
ProjectSettings/
Packages/

NEVER source control Library/ or Temp/ or Logs/
NEVER source control anything from Visual Studio (.vs, .csproj, none of that noise)

Setting git up with Unity (includes above .gitignore concepts):

https://thoughtbot.com/blog/how-to-git-with-unity

It is only simple economics that you must expend as much effort into backing it up as you feel the work is worth in the first place. Digital storage is so unbelievably cheap today that you can buy gigabytes of flash drive storage for about the price of a cup of coffee. It's simply ridiculous not to back up.

If you plan on joining the software industry, you will be required and expected to know how to use source control.

"Use source control or you will be really sad sooner or later." - StarManta on the Unity3D forum boards