using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.Tracing;
using UnityEngine;
public class ChangeColour : MonoBehaviour
{
public Material[] colours;
public GameObject[] cubes;
private Renderer[] ren;
bool mouseDown = false;
int counter = 6;
private void Start()
{
ren = new Renderer[cubes.Length];
counter = 1;
for (int i = 0; i < cubes.Length; i++)
{
ren _= cubes*.GetComponent<Renderer>();*_
ren*.sharedMaterial = colours[0];*
ren*.enabled = true;*
}
}
private void FixedUpdate()
{
Debug.Log(counter); // this one debug displays both the counter as 6 and 1 6 is more prominent
if (Input.GetMouseButtonDown(0))
{
mouseDown = true;
}else if (Input.GetMouseButtonUp(0))
{
mouseDown = false;
}
if (mouseDown)
{
}
}
public void ChangeCounter(int newCounter)
{
Debug.Log(newCounter);
counter = newCounter;
}
}