Hi guys,
I would like your opinions on my game project please go and test it here on my website.
It’s a project for my Master degree.
There might be some error on loading the page but keep on reloading it should be fine
Thank you very much!
Hi guys,
I would like your opinions on my game project please go and test it here on my website.
It’s a project for my Master degree.
There might be some error on loading the page but keep on reloading it should be fine
Thank you very much!
A very interesting idea for a game. When I played the game I got all of the stuff I could pick up, but then could not pick up the box or get the box on the shelf…
Hi there!
Thanks for checking out my website. Were you close enough to the box and then press H to hold it?
well , for me the game didn’t load , I got error details under the unity logo after the bar reached its half
anyway I think you got to check that
good luck
Its like educational game for office safety. nice concept. I think you can used mouse look, much more easier to look around and chang your direction. Other than that keep it up.
Hi there! thanks for trying to test my game. I don’t know why you couldn’t load my game because I could do it on mine. However, I hope you’ll see this message and try to come over again to test my again and hope it will work this time :). Cheers!
Now I can pick up the box on the ground, but I can’t get the box on the shelf, even when I had the ladder…
hmm… that’s strange…Thank you for telling me that i’ve got to check T_T
Aww Thanks it’s my Final project for Master degree so. I’ll see what I can do with the mouse look thing.
I think you’ve done something very interesting here, and I’d like to see it refined. An interactive presentation that teaches the “how, what, why” of office safety is potentially a very useful tool; I think the question is whether you’ve gotten it nailed yet. My feeling is that it’s not quite there, and I think it needs another polish pass.
The key thing is that I feel that it does not emotionally engage the player, which I think is crucial for creating the deep links between knowledge transfer and the emotional knowledge people need to make this kind of training more effective.
A bit of playful dialogue and work on the character animations might help considerably. For example, if people try to lift weights that are excessive, have the character attempt to lift something heavy, then groan and fall over, transitioning to a hospital bed and a word about hernias and back injuries.
You don’t need to make it feel violent to get the point across, i.e., no bleeding, just simple human expressions, both verbal and nonverbal, to express pain and trigger the empathy we feel when we see someone in pain would suffice to make the presentation much more effective.
Text by itself feels dry and does not have enough emotional impact to be effective.
I can imagine people walking through this with that grim expression on their face that they reserve for the tedious and dull, and murmuring, “uh huh” a lot, while waiting for a quiz at the end. Small changes could make it engaging and very effective.
You have a very good point of view! Thank you very much.
Well I think you are right about text alone is not really interesting because player doesn’t really want to read so much.
Unfortunately I can’t change my game much now cuz’ the project is due soon
However, I might keep on developing the game for myself and take your advice for that.
Thanks again for your time on my project