I have to admit that the last few hours were a bit of a hack-attack⦠but I had my fun with it 
I think this can now be considered my first āgame prototypeā. Thereās still quite a few things missing, but Iām already having a lot of fun playing this, and I hope you guys have, too:
Jashan Chitteshās Unity (Multiplayer) TRace ON V0.5
Itās available both as Web player and Mac OS Universal Binary or Windows standalone.
The major changes from the last version are: Other cycles you have to play with or against (donāt kill your team-members
). Iāve worked over some of the sounds and fixed a few bugs (in particular, the performance is much better now). Iāve replaced my āhome-grown collision-detectionā with a rigidbody/collider-setup and guess what: now itās working (at least I have not managed to run through a wall since Iāve made that change)
Oh, and the āgaps in wallā-bug that taumel had discovered also ran into one of my development-walls (as mentioned before in this thread)ā¦
Added a little āintro-cut-sceneā when starting a level (Iām working my way to multiplayer-support here
). Oh, and I worked a little on the āexplosionsā (you may notice the sound is stereo but still depends on the other cycleās distance, when another cycle explodes⦠and⦠also the intensity of the visual effect depends on the distance⦠itās so lovely how easy these things are in Unity
). When a cycle explodes, after a few seconds the whole wall it had created is ācleaned upā, itās color is turned white in that case to give other players a hint that this wall is about to disappear. Oh, and I almost forgot to mention that walls have different colors now 
Cheats
If you experiment a little with your keyboard, you may notice that thereās currently a few ācheatsā available. All of these will be available also in the āreal gameā - but there, theyāll only be available as limited power ups. So far, Iāve implemented rudimentary versions of:
r ā removes your own wall (can be very handy when youāve locked yourself in⦠or when one of your team-mates is locked in your walls)
t ā bullet-time⦠very nice if you have to escape very narrow walls⦠this will be especially funny in multiplayer-mode because itāll make everyone have bullet-time, but youāre the one who can control it if you have that power-up
m ā ā2d-mapā⦠thatās nice, but (secret secret), I have planned one level where you will really NEED thisā¦
Cursor up / down still accellerates / decreases speed (there will be two powerups, one that makes you faster for a few seconds, and one that slows you down for a few seconds).
I have quite a few other āpower-upsā on my mind, but those I have right now are simply useful for testing, thatās why theyāre available already. Bullet-Time may or may not pitch down all sound (I havenāt checked if that sounds cool, yet⦠Iāll only implement it that way if it DOES sound cool
).
And of course, using 1, 2, 3 (different camera distances, 1 is cockpit view, 3 is āoverviewā and 2 in between) and q, e, a and d for switching whether the camera is right or left of the cycle. Itās a good idea to practice using these different perspectives because sometimes, the wrong perspective can be disastrous 
Pah⦠itās really time to go to bed now⦠gotta get up in 5 hours 
But whoa am I having fun with Unity (now official member of the good guys team in JCsUMTRON, side-by-side with Tron and āYOU ;-)ā ) 
Jashan
PS: Ah, one or two last things to be aware of: I forgot to switch the song back to loop and realized that when I was already uploading, so if you survive the song, youāre good, but that wonāt happen in the next version. Also, I forgot to switch off some ābackground noiseā when the actual game starts (but you probably will hear that only when the music is over and youāre using headphones
).