My VR hands are glitching / jittering out

Hey guys,

Please help, i don’t know why my VR hands are jittering out into oblivion. I’m using a ASUS ROG Zephyrus M (GM501GS) with Unity 2019.2.8f1 edition using Oculus Integration found on the Asset Store, can anyone explain how to resolve this issue?

This is a better example of it going crazy. It seems to work in games, just not unity.

Forgot to mention i’m using a Oculus Rift S

Where in world space is your Camera/Player located? (just trying to rule out floating point imprecisions)

I resolved it. No idea how.